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Big fixes and big memory leak refactor (linux only for now)
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@@ -64,6 +64,10 @@ class CEnvFxManager
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float xb54_;
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TLockedToken<CGenDescription> xb58_envRainSplash;
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bool xb64_ = true;
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TUniqueId xb68_envRainSplashId = kInvalidUniqueId;
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bool xb6a_ = false;
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u32 xb6c_ = 0;
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u32 xb70_ = 0;
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void SetupSnowTevs();
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void SetupRainTevs();
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@@ -80,6 +84,7 @@ public:
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void SetXB54(float f) { xb54_ = f; }
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bool GetX24() const { return x24_; }
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float GetRainMagnitude() const { return x30_rainMagnitude; }
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void Cleanup();
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};
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}
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