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Big fixes and big memory leak refactor (linux only for now)
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@@ -1230,7 +1230,7 @@ void CGameArea::FillInStaticGeometry(bool textures)
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++secIt;
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}
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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/* Shared geometry uniform buffer - one for normal render, one for shadow render */
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for (int i=0 ; i<2 ; ++i)
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