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More CGuiSys and CFrontEndUI work
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@@ -29,7 +29,7 @@ class CPersistentOptions
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bool xd0_25_;
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bool xd0_26_;
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bool xd0_27_;
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bool xd0_28_;
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bool xd0_28_hasFusion;
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bool xd0_29_;
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};
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u16 _dummy = 0;
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@@ -40,6 +40,7 @@ public:
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CPersistentOptions(CBitStreamReader& stream);
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void SetCinematicState(ResId mlvlId, TEditorId cineId, bool state);
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bool PlayerHasFusion() const { return xd0_28_hasFusion; }
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};
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/** Options tracked per game session */
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