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Make CMain a polymorphic class
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@@ -31,8 +31,8 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader")
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{
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switch (g_Main->GetFlowState())
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{
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case CMain::FlowState::Five:
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case CMain::FlowState::Six:
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case CMain::EFlowState::Five:
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case CMain::EFlowState::Six:
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{
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ResId mlvlId = g_GameState->CurrentWorldAssetId();
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// g_GameState->WorldTransitionManager()->
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