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string_view refactor
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@@ -6,7 +6,7 @@
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namespace urde
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{
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CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
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CGameCamera::CGameCamera(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect,
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TUniqueId watchedId, bool disableInput, u32 controllerIdx)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
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