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string_view refactor
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@@ -10,7 +10,7 @@
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namespace urde
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{
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CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName,
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CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, std::string_view boneName,
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const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
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int flags, EParticleGenState state)
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: x4_part(part)
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@@ -40,7 +40,7 @@ static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system, CSt
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}
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CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system,
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int frameCount, const std::string& boneName,
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int frameCount, std::string_view boneName,
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const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
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int flags, CStateManager& stateMgr, TAreaId areaId, int lightId,
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EParticleGenState state)
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