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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 19:07:44 +00:00

string_view refactor

This commit is contained in:
Jack Andersen
2017-11-12 20:19:18 -10:00
parent 742ab2514f
commit f7ec7bdc0c
345 changed files with 907 additions and 921 deletions

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@@ -4,7 +4,7 @@
namespace urde
{
CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const zeus::CTransform& xf, int flags, float f1, float f2, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs, bool b1)

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@@ -7,7 +7,7 @@ namespace urde
class CBeamProjectile : public CGameProjectile
{
public:
CBeamProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const zeus::CTransform& xf, int flags, float f1, float f2, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs, bool b1);

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@@ -8,7 +8,7 @@ namespace urde
{
const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner,
EProjectileAttrib attribs, u32 w2, s16 sId, u32 w3)

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@@ -25,7 +25,7 @@ class CFlameThrower : public CGameProjectile
};
public:
CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
u32 w2, s16 sId, u32 w3);

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@@ -6,7 +6,7 @@
namespace urde
{
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&, std::string_view name,
EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater,
@@ -72,7 +72,7 @@ void CGameProjectile::DeleteProjectileLight(CStateManager& mgr)
}
}
void CGameProjectile::CreateProjectileLight(const std::string& name, const CLight& light, CStateManager& mgr)
void CGameProjectile::CreateProjectileLight(std::string_view name, const CLight& light, CStateManager& mgr)
{
DeleteProjectileLight(mgr);
x2c8_projectileLight = mgr.AllocateUniqueId();

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@@ -31,7 +31,7 @@ class CGameProjectile : public CWeapon
};
};
public:
CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
CGameProjectile(bool active, const TToken<CWeaponDescription>&, std::string_view name,
EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
@@ -41,7 +41,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
void DeleteProjectileLight(CStateManager&);
void CreateProjectileLight(const std::string&, const CLight&, CStateManager&);
void CreateProjectileLight(std::string_view, const CLight&, CStateManager&);
void Chase(float, CStateManager&);
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const

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@@ -7,7 +7,7 @@
namespace urde
{
CNewFlameThrower::CNewFlameThrower(const TToken<CWeaponDescription>& desc, const std::string& name, EWeaponType wType,
CNewFlameThrower::CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
const CAssetId resInfo[8], const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs)

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@@ -49,7 +49,7 @@ public:
// NFTSecondaryFire
// NFTSecondarySparks
// <invalid>
CNewFlameThrower(const TToken<CWeaponDescription>& desc, const std::string& name, EWeaponType wType,
CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
const CAssetId resInfo[8], const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, EProjectileAttrib attribs);
void StartFiring(const zeus::CTransform& xf, CStateManager& mgr);

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@@ -4,7 +4,7 @@
namespace urde
{
CPlasmaProjectile::CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name,
CPlasmaProjectile::CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name,
EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs)

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@@ -10,7 +10,7 @@ namespace urde
class CPlasmaProjectile : public CBeamProjectile
{
public:
CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name,
CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name,
EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs);

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@@ -959,7 +959,7 @@ void CPlayerGun::ChangeWeapon(const CPlayerState& playerState, CStateManager& mg
x678_morph.StartWipe(CGunMorph::EDir::In);
}
void CPlayerGun::GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, const std::string& lctrName,
void CPlayerGun::GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, std::string_view lctrName,
bool shake, bool dyn)
{
if (dyn)

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@@ -337,7 +337,7 @@ private:
void ReturnArmAndGunToDefault(CStateManager& mgr, bool returnToDefault);
void ReturnToRestPose();
void ChangeWeapon(const CPlayerState& playerState, CStateManager& mgr);
void GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, const std::string& lctrName,
void GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, std::string_view lctrName,
bool shake, bool dyn);
void UpdateLeftArmTransform(const CModelData& mData, const CStateManager& mgr);
void ProcessGunMorph(float dt, CStateManager& mgr);

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@@ -6,7 +6,7 @@ namespace urde
{
CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeaponType type,
const std::string& name, const zeus::CTransform& xf, const CMaterialFilter& filter,
std::string_view name, const zeus::CTransform& xf, const CMaterialFilter& filter,
const CMaterialList& mList, const CDamageInfo&, EProjectileAttrib attribs, CModelData&& mData)
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList,
CActorParameters::None(), kInvalidUniqueId)

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@@ -44,7 +44,7 @@ private:
float x154_interferenceDuration;
public:
CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeaponType type,
const std::string& name, const zeus::CTransform& xf, const CMaterialFilter& filter,
std::string_view name, const zeus::CTransform& xf, const CMaterialFilter& filter,
const CMaterialList& mList, const CDamageInfo&, EProjectileAttrib attribs, CModelData&& mData);
virtual void Accept(IVisitor &visitor);