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string_view refactor
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@@ -25,7 +25,7 @@ class CFlameThrower : public CGameProjectile
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};
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public:
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CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
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CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
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u32 w2, s16 sId, u32 w3);
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