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string_view refactor
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@@ -14,7 +14,7 @@ class CGameLight : public CActor
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float x144_lifeTime;
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public:
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CGameLight(TUniqueId, TAreaId, bool, const std::string&, const zeus::CTransform&, TUniqueId, const CLight&, u32,
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CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&, u32,
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u32, float);
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void Accept(IVisitor &visitor);
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