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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 08:27:42 +00:00

Name PathCamera property fields

This commit is contained in:
Jack Andersen
2018-06-25 19:42:16 -10:00
parent 68504f5c3a
commit f8b8211b0f
6 changed files with 42 additions and 38 deletions

View File

@@ -12,15 +12,17 @@ namespace urde
{
CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, float f1, float f2,
float f3, float f4, float f5, u32 flags, EInitialSplinePosition initPos)
const zeus::CTransform& xf, bool active, float lengthExtent, float filterMag,
float filterProportion, float minEaseDist, float maxEaseDist, u32 flags,
EInitialSplinePosition initPos)
: CGameCamera(uid, active, name, info, xf,
CCameraManager::ThirdPersonFOV(),
CCameraManager::NearPlane(),
CCameraManager::FarPlane(),
CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
, x188_spline(flags & 1), x1dc_lengthExtent(f1), x1e0_(f2), x1e4_(f3), x1e8_initPos(initPos)
, x1ec_flags(flags), x1f0_(f4), x1f4_(f5)
, x188_spline(flags & 1), x1dc_lengthExtent(lengthExtent), x1e0_filterMag(filterMag)
, x1e4_filterProportion(filterProportion), x1e8_initPos(initPos), x1ec_flags(flags)
, x1f0_minEaseDist(minEaseDist), x1f4_maxEaseDist(maxEaseDist)
{
}
@@ -168,7 +170,8 @@ zeus::CTransform CPathCamera::MoveAlongSpline(float t, CStateManager& mgr)
float distToPlayer = 0.f;
if (splineToPlayer.canBeNormalized())
distToPlayer = splineToPlayer.magnitude();
f30 *= 1.f - std::sin(zeus::degToRad(zeus::clamp(0.f, (distToPlayer - x1f0_) / (x1f4_ - x1f0_), 1.f) * 90.f));
f30 *= 1.f - std::sin(zeus::degToRad(zeus::clamp(0.f, (distToPlayer - x1f0_minEaseDist) /
(x1f4_maxEaseDist - x1f0_minEaseDist), 1.f) * 90.f));
}
float newPos;
@@ -207,9 +210,8 @@ zeus::CTransform CPathCamera::MoveAlongSpline(float t, CStateManager& mgr)
if (x188_spline.IsClosedLoop())
{
float absDelta = std::fabs(newPos - x1d4_pos);
if (absDelta > x188_spline.GetLength() - absDelta)
absDelta = x188_spline.GetLength() - absDelta;
float tBias = zeus::clamp(-1.f, absDelta / x1e4_, 1.f) * x1e0_ * t;
absDelta = std::min(absDelta, x188_spline.GetLength() - absDelta);
float tBias = zeus::clamp(-1.f, absDelta / x1e4_filterProportion, 1.f) * x1e0_filterMag * t;
float tmpAbs = std::fabs(x1d4_pos - newPos);
float absDelta2 = x188_spline.GetLength() - tmpAbs;
if (x1d4_pos > newPos)
@@ -227,7 +229,7 @@ zeus::CTransform CPathCamera::MoveAlongSpline(float t, CStateManager& mgr)
else
{
x1d4_pos = x188_spline.ValidateLength(
zeus::clamp(-1.f, (newPos - x1d4_pos) / x1e4_, 1.f) * x1e0_ * t + x1d4_pos);
zeus::clamp(-1.f, (newPos - x1d4_pos) / x1e4_filterProportion, 1.f) * x1e0_filterMag * t + x1d4_pos);
}
ret = x188_spline.GetInterpolatedSplinePointByLength(x1d4_pos);
}