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Finish CParticleElectric

This commit is contained in:
Jack Andersen
2017-06-10 16:57:35 -10:00
parent 92122a9b31
commit f8f3bf407a
8 changed files with 826 additions and 119 deletions

View File

@@ -4,6 +4,7 @@
#include "CParticleGen.hpp"
#include "CToken.hpp"
#include "CRandom16.hpp"
#include "Graphics/CLineRenderer.hpp"
namespace urde
{
@@ -13,78 +14,100 @@ class CElementGen;
class CParticleElectric : public CParticleGen
{
static CRandom16 g_GlobalSeed;
static u16 g_GlobalSeed;
public:
static void SetGlobalSeed(u16 seed) { g_GlobalSeed.SetSeed(seed); }
struct CLineManager
static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
class CLineManager
{
std::unique_ptr<CParticleSwoosh> SSWH;
std::unique_ptr<CElementGen> GPSM;
std::unique_ptr<CElementGen> EPSM;
friend class CParticleElectric;
std::vector<zeus::CVector3f> x0_verts;
float x10_widths[3] = {1.f, 2.f, 3.f};
zeus::CColor x1c_colors[3];
zeus::CAABox x28_aabb = zeus::CAABox::skInvertedBox;
};
class CParticleElectricManager
{
friend class CParticleElectric;
u32 x0_idx;
u32 x4_slif;
u32 x8_startFrame;
u32 xc_endFrame;
int x10_gpsmIdx = -1;
int x14_epsmIdx = -1;
public:
CParticleElectricManager(u32 idx, u32 slif, u32 startFrame)
: x0_idx(idx), x4_slif(slif), x8_startFrame(startFrame), xc_endFrame(startFrame + slif) {}
};
private:
TLockedToken<CElectricDescription> x1c_elecDesc;
int x28_currentFrame = 0;
int x2c_LIFE = 0x7FFFFF;
double x30 = 0.0;
int x2c_LIFE;
double x30_curTime = 0.0;
zeus::CVector3f x38_translation;
zeus::CTransform x44_orientation;
zeus::CTransform x74_invOrientation;
zeus::CVector3f xa4_globalTranslation;
zeus::CTransform xb0_globalOrientation;
zeus::CVector3f xe0_globalScale;
zeus::CVector3f xec_localScale;
zeus::CTransform xf8_cachedXf;
float x128 = 0.f;
float x12c = 0.f;
zeus::CVector3f x130;
zeus::CVector3f x13c;
zeus::CAABox x130_buildBounds = zeus::CAABox::skInvertedBox;
CRandom16 x14c_randState;
int x150_SSEG = 8;
int x154_SCNT = 1;
int x158 = 0;
float x15c = 0.f;
float x15c_genRem = 0.f;
zeus::CAABox x160_systemBounds = zeus::CAABox::skInvertedBox;
bool x184 = false;
bool x194 = false;
bool x1b4 = false;
std::experimental::optional<zeus::CVector3f> x178_overrideIPos;
std::experimental::optional<zeus::CVector3f> x188_overrideIVel;
std::experimental::optional<zeus::CVector3f> x198_overrideFPos;
std::experimental::optional<zeus::CVector3f> x1a8_overrideFVel;
zeus::CColor x1b8_moduColor;
rstl::reserved_vector<bool,32> x1c0_;
rstl::reserved_vector<CLineManager, 32> x1e0_lineManagers;
int x414 = 0;
int x418 = 0;
int x41c = 0;
int x424 = 0;
int x428 = 0;
int x42c = 0;
int x434 = 0;
int x438 = 0;
int x43c = 0;
int x444 = 0;
int x448 = 0; // retail
int x44c = 0; // retail
rstl::reserved_vector<bool, 32> x1bc_allocated;
rstl::reserved_vector<std::unique_ptr<CParticleSwoosh>, 32> x1e0_swooshGenerators;
rstl::reserved_vector<std::unique_ptr<CLineManager>, 32> x2e4_lineManagers;
std::list<CParticleElectricManager> x3e8_electricManagers;
std::vector<std::unique_ptr<CElementGen>> x400_gpsmGenerators;
std::vector<std::unique_ptr<CElementGen>> x410_epsmGenerators;
std::vector<zeus::CVector3f> x420_calculatedVerts;
std::vector<float> x430_fractalMags;
std::vector<zeus::CVector3f> x440_fractalOffsets;
size_t m_nextLineRenderer = 0;
std::vector<std::unique_ptr<CLineRenderer>> m_lineRenderers;
union
{
struct
{
bool x450_24 : 1; bool x450_25_HaveGPSM : 1; bool x450_26_HaveEPSM : 1;
bool x450_27_HaveSSWH : 1; bool x450_28: 1; bool x450_29 : 1;
bool x450_24_emitting : 1; bool x450_25_haveGPSM : 1; bool x450_26_haveEPSM : 1;
bool x450_27_haveSSWH : 1; bool x450_28_haveLWD: 1; bool x450_29_transformDirty : 1;
};
u8 dummy = 0;
u32 dummy = 0;
};
public:
CParticleElectric(const TToken<CElectricDescription>& desc);
void SetupLineGXMaterial();
bool Update(double);
void DrawLineStrip(const std::vector<zeus::CVector3f>& verts, float width, const zeus::CColor& color);
void RenderLines();
void RenderSwooshes();
void Render();
void CalculateFractal(s32, s32, float, float);
void UpdateCachedTransform();
void UpdateLine(int idx, int frame);
void UpdateElectricalEffects();
void CalculateFractal(int start, int end, float ampl, float ampd);
void CalculatePoints();
void CreateNewParticles(int count);
void AddElectricalEffects();
void BuildBounds();
public:
CParticleElectric(const TToken<CElectricDescription>& desc);
bool Update(double);
void Render();
void SetOrientation(const zeus::CTransform&);
void SetTranslation(const zeus::CVector3f&);
void SetGlobalOrientation(const zeus::CTransform&);