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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -71,7 +71,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
, x8c0_mapWorldInfo(mwInfo)
, x8c4_worldTransManager(wtMgr)
, x8c8_worldLayerState(layerState) {
x86c_stateManagerContainer.reset(new CStateManagerContainer);
x86c_stateManagerContainer = std::make_unique<CStateManagerContainer>();
x870_cameraManager = &x86c_stateManagerContainer->x0_cameraManager;
x874_sortedListManager = &x86c_stateManagerContainer->x3c0_sortedListManager;
x878_weaponManager = &x86c_stateManagerContainer->xe3d8_weaponManager;
@@ -2146,7 +2146,7 @@ void CStateManager::InitializeState(CAssetId mlvlId, TAreaId aid, CAssetId mreaI
if (xb3c_initPhase == EInitPhase::LoadWorld) {
CreateStandardGameObjects();
x850_world.reset(new CWorld(*g_SimplePool, *g_ResFactory, mlvlId));
x850_world = std::make_unique<CWorld>(*g_SimplePool, *g_ResFactory, mlvlId);
xb3c_initPhase = EInitPhase::LoadFirstArea;
}
@@ -2216,17 +2216,18 @@ void CStateManager::InitializeState(CAssetId mlvlId, TAreaId aid, CAssetId mreaI
}
void CStateManager::CreateStandardGameObjects() {
float height = g_tweakPlayer->GetPlayerHeight();
float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent();
float stepUp = g_tweakPlayer->GetStepUpHeight();
float stepDown = g_tweakPlayer->GetStepDownHeight();
float ballRadius = g_tweakPlayer->GetPlayerBallHalfExtent();
zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}};
auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f));
x84c_player.reset(
new CPlayer(AllocateUniqueId(), zeus::CTransform(q), pBounds, g_tweakPlayerRes->xc4_ballTransitionsANCS,
zeus::CVector3f{1.65f, 1.65f, 1.65f}, 200.f, stepUp, stepDown, ballRadius,
CMaterialList(EMaterialTypes::Player, EMaterialTypes::Solid, EMaterialTypes::GroundCollider)));
const float height = g_tweakPlayer->GetPlayerHeight();
const float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent();
const float stepUp = g_tweakPlayer->GetStepUpHeight();
const float stepDown = g_tweakPlayer->GetStepDownHeight();
const float ballRadius = g_tweakPlayer->GetPlayerBallHalfExtent();
const zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}};
const auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f));
x84c_player = std::make_unique<CPlayer>(
AllocateUniqueId(), zeus::CTransform(q), pBounds, g_tweakPlayerRes->xc4_ballTransitionsANCS,
zeus::CVector3f{1.65f, 1.65f, 1.65f}, 200.f, stepUp, stepDown, ballRadius,
CMaterialList(EMaterialTypes::Player, EMaterialTypes::Solid, EMaterialTypes::GroundCollider));
AddObject(*x84c_player);
x870_cameraManager->CreateStandardCameras(*this);
}