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Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class instances where applicable instead of a reset with a new operator within it. This doesn't touch cases where buffers are allocated, given make_unique would zero-initialize them.
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@@ -20,8 +20,8 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, co
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, x25c_owner(uid2)
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, x260_boxSize(extent)
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, x26c_center(center)
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, x278_obbContainer(new CCollidableOBBTreeGroupContainer(extent, center))
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, x27c_obbTreeGroupPrimitive(new CCollidableOBBTreeGroup(x278_obbContainer.get(), GetMaterialList())) {
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, x278_obbContainer(std::make_unique<CCollidableOBBTreeGroupContainer>(extent, center))
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, x27c_obbTreeGroupPrimitive(std::make_unique<CCollidableOBBTreeGroup>(x278_obbContainer.get(), GetMaterialList())) {
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x10_name += ' ';
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x10_name += name;
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SetCoefficientOfRestitutionModifier(0.5f);
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@@ -38,8 +38,9 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, co
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, x258_primitiveType(EPrimitiveType::AABox)
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, x25c_owner(uid2)
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, x260_boxSize(boxSize)
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, x280_aaboxPrimitive(new CCollidableAABox(zeus::CAABox(-0.5f * boxSize, 0.5f * boxSize),
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CMaterialList(EMaterialTypes::Solid, EMaterialTypes::NoStaticCollision))) {
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, x280_aaboxPrimitive(
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std::make_unique<CCollidableAABox>(zeus::CAABox(-0.5f * boxSize, 0.5f * boxSize),
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CMaterialList(EMaterialTypes::Solid, EMaterialTypes::NoStaticCollision))) {
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x10_name += ' ';
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x10_name += name;
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SetCoefficientOfRestitutionModifier(0.5f);
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@@ -55,8 +56,8 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bo
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zeus::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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, x258_primitiveType(EPrimitiveType::Sphere)
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, x25c_owner(uid2)
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, x284_spherePrimitive(new CCollidableSphere(zeus::CSphere(zeus::skZero3f, radius),
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CMaterialList(EMaterialTypes::NoStaticCollision, EMaterialTypes::Solid)))
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, x284_spherePrimitive(std::make_unique<CCollidableSphere>(
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zeus::CSphere(zeus::skZero3f, radius), CMaterialList(EMaterialTypes::NoStaticCollision, EMaterialTypes::Solid)))
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, x288_sphereRadius(radius) {
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x10_name += ' ';
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x10_name += name;
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