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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -232,7 +232,6 @@ FourCC CCollisionResponseData::UncookedResType() { return SBIG('CRSM'); }
CFactoryFnReturn FCollisionResponseDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*) {
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
return TToken<CCollisionResponseData>::GetIObjObjectFor(
std::unique_ptr<CCollisionResponseData>(new CCollisionResponseData(in, sp)));
return TToken<CCollisionResponseData>::GetIObjObjectFor(std::make_unique<CCollisionResponseData>(in, sp));
}
} // namespace urde