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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -61,8 +61,8 @@ CGuiSys::CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode)
: x0_resFactory(resFactory)
, x4_resStore(resStore)
, x8_mode(mode)
, xc_textExecuteBuf(new CTextExecuteBuffer())
, x10_textParser(new CTextParser(resStore)) {
, xc_textExecuteBuf(std::make_unique<CTextExecuteBuffer>())
, x10_textParser(std::make_unique<CTextParser>(resStore)) {
g_TextExecuteBuf = xc_textExecuteBuf.get();
g_TextParser = x10_textParser.get();
}