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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 07:07:42 +00:00

Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -76,18 +76,18 @@ public:
CGameGlobalObjects(IFactory* resFactory, CSimplePool* objStore)
: x4_resFactory(resFactory), xcc_simplePool(objStore) {
if (!x4_resFactory) {
m_gameResFactory.reset(new CResFactory());
m_gameResFactory = std::make_unique<CResFactory>();
x4_resFactory = m_gameResFactory.get();
}
if (!xcc_simplePool) {
m_gameSimplePool.reset(new CSimplePool(*x4_resFactory));
m_gameSimplePool = std::make_unique<CSimplePool>(*x4_resFactory);
xcc_simplePool = m_gameSimplePool.get();
}
g_ResFactory = x4_resFactory;
g_SimplePool = xcc_simplePool;
g_CharFactoryBuilder = &xec_charFactoryBuilder;
g_AiFuncMap = &x110_aiFuncMap;
x134_gameState.reset(new CGameState());
x134_gameState = std::make_unique<CGameState>();
g_GameState = x134_gameState.get();
g_TweakManager = &x150_tweakManager;
}
@@ -104,12 +104,12 @@ public:
}
void ResetGameState() {
x134_gameState.reset(new CGameState());
x134_gameState = std::make_unique<CGameState>();
g_GameState = x134_gameState.get();
}
void StreamInGameState(CBitStreamReader& stream, u32 saveIdx) {
x134_gameState.reset(new CGameState(stream, saveIdx));
x134_gameState = std::make_unique<CGameState>(stream, saveIdx);
g_GameState = x134_gameState.get();
}
};