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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -14,7 +14,7 @@ CFire::CFire(TToken<CGenDescription> effect, TUniqueId uid, TAreaId aId, bool ac
float f3, float f4)
: CActor(uid, active, "Fire"sv, CEntityInfo(aId, NullConnectionList), xf, CModelData::CModelDataNull(),
CMaterialList(EMaterialTypes::Projectile), CActorParameters::None(), owner)
, xe8_(new CElementGen(effect))
, xe8_(std::make_unique<CElementGen>(effect))
, xec_ownerId(owner)
, xf0_damageInfo(dInfo)
, x10c_damageInfo(dInfo)