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Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class instances where applicable instead of a reset with a new operator within it. This doesn't touch cases where buffers are allocated, given make_unique would zero-initialize them.
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@@ -384,7 +384,7 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes, CAssetId pla
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x44_25_stopSoon = false;
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x44_26_goingUp = goingUp;
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x30_type = ETransType::Enabled;
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x4_modelData.reset(new SModelDatas(samusRes));
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x4_modelData = std::make_unique<SModelDatas>(samusRes);
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if (!m_reflectionCube[0] && hecl::com_cubemaps->toBoolean())
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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@@ -437,11 +437,9 @@ void CWorldTransManager::EnableTransition(CAssetId fontId, CAssetId stringId, u3
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x4_modelData.reset();
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x44_27_fadeWhite = fadeWhite;
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CGuiTextProperties props(false, true, EJustification::Center, EVerticalJustification::Center);
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x8_textData.reset(new CGuiTextSupport(fontId, props, zeus::skWhite, zeus::skBlack,
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zeus::skWhite, 640, 448, g_SimplePool,
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CGuiWidget::EGuiModelDrawFlags::Additive));
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const CGuiTextProperties props(false, true, EJustification::Center, EVerticalJustification::Center);
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x8_textData = std::make_unique<CGuiTextSupport>(fontId, props, zeus::skWhite, zeus::skBlack, zeus::skWhite, 640, 448,
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g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Additive);
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x8_textData->SetTypeWriteEffectOptions(true, chFadeTime, chFadeRate);
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xc_strTable = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), stringId});
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x8_textData->SetText(u"");
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