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Work on CFBStreamedCompression; defined 24-bit ANIM3 format
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@@ -6,6 +6,7 @@
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#include "zeus/CVector3f.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "CParticleData.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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@@ -36,6 +37,9 @@ struct CSteadyStateAnimInfo
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bool x78_ = false;
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};
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template <class T>
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using TSubAnimTypeToken = TCachedToken<T>;
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class IAnimReader
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{
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public:
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