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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 17:47:43 +00:00

RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -79,27 +79,27 @@ private:
};
EBallCameraBehaviour x188_behaviour = EBallCameraBehaviour::Default;
bool x18c_24_ : 1;
bool x18c_25_chaseAllowed : 1;
bool x18c_26_boostAllowed : 1;
bool x18c_27_obscureAvoidance : 1;
bool x18c_28_volumeCollider : 1;
bool x18c_29_clampAttitude : 1;
bool x18c_30_clampAzimuth : 1;
bool x18c_31_clearLOS : 1;
bool x18d_24_prevClearLOS : 1;
bool x18d_25_avoidGeometryFull : 1;
bool x18d_26_lookAtBall : 1;
bool x18d_27_forceProcessing : 1;
bool x18d_28_obtuseDirection : 1;
bool x18d_29_noElevationInterp : 1;
bool x18d_30_directElevation : 1;
bool x18d_31_overrideLookDir : 1;
bool x18e_24_noElevationVelClamp : 1;
bool x18e_25_noSpline : 1;
bool x18e_26_ : 1;
bool x18e_27_nearbyDoorClosed : 1;
bool x18e_28_nearbyDoorClosing : 1;
bool x18c_24_ : 1 = true;
bool x18c_25_chaseAllowed : 1 = true;
bool x18c_26_boostAllowed : 1 = true;
bool x18c_27_obscureAvoidance : 1 = true;
bool x18c_28_volumeCollider : 1 = true;
bool x18c_29_clampAttitude : 1 = false;
bool x18c_30_clampAzimuth : 1 = false;
bool x18c_31_clearLOS : 1 = true;
bool x18d_24_prevClearLOS : 1 = true;
bool x18d_25_avoidGeometryFull : 1 = false;
bool x18d_26_lookAtBall : 1 = false;
bool x18d_27_forceProcessing : 1 = false;
bool x18d_28_obtuseDirection : 1 = false;
bool x18d_29_noElevationInterp : 1 = false;
bool x18d_30_directElevation : 1 = false;
bool x18d_31_overrideLookDir : 1 = false;
bool x18e_24_noElevationVelClamp : 1 = false;
bool x18e_25_noSpline : 1 = false;
bool x18e_26_ : 1 = false;
bool x18e_27_nearbyDoorClosed : 1 = false;
bool x18e_28_nearbyDoorClosing : 1 = false;
float x190_curMinDistance;
float x194_targetMinDistance;
float x198_maxDistance;
@@ -153,7 +153,7 @@ private:
bool x370_24_reevalSplineEnd : 1;
float x374_splineCtrl = 0.f;
float x378_splineCtrlRange;
CCameraSpline x37c_camSpline;
CCameraSpline x37c_camSpline{false};
CMaterialList x3c8_collisionExcludeList = {EMaterialTypes::NoStepLogic};
bool x3d0_24_camBehindFloorOrWall : 1;
float x3d4_elevInterpTimer = 0.f;