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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -14,7 +14,7 @@ class CFirstPersonCamera : public CGameCamera {
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zeus::CTransform x190_gunFollowXf;
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float x1c0_pitch = 0.f;
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TUniqueId x1c4_pitchId = kInvalidUniqueId;
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bool x1c6_24_deferBallTransitionProcessing : 1;
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bool x1c6_24_deferBallTransitionProcessing : 1 = false;
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zeus::CVector3f x1c8_closeInVec;
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float x1d4_closeInTimer = 0.f;
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void _fovListener(hecl::CVar* cv);
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