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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -16,7 +16,7 @@ class CInterpolationCamera : public CGameCamera {
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float x1d0_positionSpeed = 0.f;
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float x1d4_rotationSpeed = 0.f;
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float x1d8_ = 0.f;
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bool x1d8_24_sinusoidal : 1;
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bool x1d8_24_sinusoidal : 1 = false;
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float x1dc_closeInAngle = M_PIF * 2.f;
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bool InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos,
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