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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -28,11 +28,11 @@ class CBodyController {
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EBodyType x2f4_bodyType;
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s32 x2f8_curAnim = -1;
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float x2fc_turnSpeed;
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bool x300_24_animationOver : 1;
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bool x300_25_active : 1;
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bool x300_26_frozen : 1;
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bool x300_27_hasBeenFrozen : 1;
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bool x300_28_playDeathAnims : 1;
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bool x300_24_animationOver : 1 = false;
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bool x300_25_active : 1 = false;
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bool x300_26_frozen : 1 = false;
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bool x300_27_hasBeenFrozen : 1 = false;
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bool x300_28_playDeathAnims : 1 = true;
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float x304_intoFreezeDur = 0.f;
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float x308_frozenDur = 0.f;
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float x30c_breakoutDur = 0.f;
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