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RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -28,11 +28,11 @@ class CBodyController {
EBodyType x2f4_bodyType;
s32 x2f8_curAnim = -1;
float x2fc_turnSpeed;
bool x300_24_animationOver : 1;
bool x300_25_active : 1;
bool x300_26_frozen : 1;
bool x300_27_hasBeenFrozen : 1;
bool x300_28_playDeathAnims : 1;
bool x300_24_animationOver : 1 = false;
bool x300_25_active : 1 = false;
bool x300_26_frozen : 1 = false;
bool x300_27_hasBeenFrozen : 1 = false;
bool x300_28_playDeathAnims : 1 = true;
float x304_intoFreezeDur = 0.f;
float x308_frozenDur = 0.f;
float x30c_breakoutDur = 0.f;