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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -19,9 +19,9 @@ class CSimpleShadow {
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float x3c_heightAlpha = 1.f;
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float x40_maxObjHeight;
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float x44_displacement;
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bool x48_24_collision : 1;
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bool x48_25_alwaysCalculateRadius : 1;
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bool x48_26_radiusCalculated : 1;
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bool x48_24_collision : 1 = false;
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bool x48_25_alwaysCalculateRadius : 1 = true;
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bool x48_26_radiusCalculated : 1 = false;
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std::optional<CTexturedQuadFilter> m_filter;
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public:
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