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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -23,8 +23,8 @@ class CMFGame : public CMFGameBase {
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float x20_cineSkipTime;
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u32 x24_ = 0;
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TUniqueId x28_skippedCineCam = kInvalidUniqueId;
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bool x2a_24_initialized : 1;
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bool x2a_25_samusAlive : 1;
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bool x2a_24_initialized : 1 = false;
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bool x2a_25_samusAlive : 1 = true;
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CColoredQuadFilter m_fadeToBlack{EFilterType::Multiply};
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@@ -52,8 +52,8 @@ class CMFGameLoader : public CMFGameLoaderBase {
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std::shared_ptr<CStateManager> x14_stateMgr;
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std::shared_ptr<CInGameGuiManager> x18_guiMgr;
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std::vector<CToken> x1c_loadList;
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bool x2c_24_initialized : 1;
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bool x2c_25_transitionFinished : 1;
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bool x2c_24_initialized : 1 = false;
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bool x2c_25_transitionFinished : 1 = false;
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void MakeLoadDependencyList();
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