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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

Particle POI fix, implement ORNT mode for particles

This commit is contained in:
Jack Andersen
2018-05-12 18:09:11 -10:00
parent 41034fefda
commit faf0ac7d27
7 changed files with 250 additions and 108 deletions

View File

@@ -1321,7 +1321,10 @@ void CElementGen::RenderParticles()
zeus::CTransform systemCameraMatrix = systemViewPointMatrix.inverse() * x22c_globalOrientation;
systemViewPointMatrix = ((zeus::CTransform::Translate(xe8_globalTranslation) * x10c_globalScaleTransform) *
systemViewPointMatrix) * x178_localScaleTransform;
CGraphics::SetModelMatrix(systemViewPointMatrix);
if (x26c_29_ORNT)
CGraphics::SetModelMatrix(systemViewPointMatrix * systemCameraMatrix);
else
CGraphics::SetModelMatrix(systemViewPointMatrix);
CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0);
@@ -1397,6 +1400,34 @@ void CElementGen::RenderParticles()
CParticleGlobals::SetEmitterTime(x74_curFrame);
if (!x26c_30_MBLR)
{
#if 0
if (!desc->x44_28_x30_28_SORT && constUVs && !x26c_29_ORNT)
{
if (!desc->x50_x3c_ROTA)
{
if (!zeus::close_enough(x80_timeDeltaScale, 1.f))
{
RenderBasicParticlesNoRotNoTS(systemCameraMatrix);
}
else
{
RenderBasicParticlesNoRotTS(systemCameraMatrix);
}
}
else
{
if (!zeus::close_enough(x80_timeDeltaScale, 1.f))
{
RenderBasicParticlesRotNoTS(systemCameraMatrix);
}
else
{
RenderBasicParticlesRotTS(systemCameraMatrix);
}
}
}
#endif
switch (m_shaderClass)
{
case CElementGenShaders::EShaderClass::Tex:
@@ -1411,99 +1442,203 @@ void CElementGen::RenderParticles()
Log.report(logvisor::Fatal, "unexpected particle shader class");
break;
}
for (int i=0 ; i<x30_particles.size() ; ++i)
{
int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
CParticle& particle = x30_particles[partIdx];
g_currentParticle = &particle;
int partFrame = x74_curFrame - particle.x28_startFrame - 1;
zeus::CVector3f viewPoint;
if (desc->x44_28_x30_28_SORT)
viewPoint = sortItems[i].x4_viewPoint;
else
viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) *
if (!x26c_29_ORNT)
{
for (int i = 0; i < x30_particles.size(); ++i)
{
int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
CParticle& particle = x30_particles[partIdx];
g_currentParticle = &particle;
int partFrame = x74_curFrame - particle.x28_startFrame - 1;
zeus::CVector3f viewPoint;
if (desc->x44_28_x30_28_SORT)
viewPoint = sortItems[i].x4_viewPoint;
else
viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) *
x80_timeDeltaScale + particle.x10_prevPos);
if (!constUVs)
{
CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame);
texr->GetValueUV(partFrame, uvs);
}
if (!constUVs)
{
CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame);
texr->GetValueUV(partFrame, uvs);
}
float size = 0.5f * particle.x2c_lineLengthOrSize;
if (0.f == particle.x30_lineWidthOrRota)
{
switch (m_shaderClass)
float size = 0.5f * particle.x2c_lineLengthOrSize;
if (0.f == particle.x30_lineWidthOrRota)
{
case CElementGenShaders::EShaderClass::Tex:
switch (m_shaderClass)
{
case CElementGenShaders::EShaderClass::Tex:
{
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
inst.color = particle.x34_color;
inst.uvs[0] = {uvs.xMax, uvs.yMax};
inst.uvs[1] = {uvs.xMin, uvs.yMax};
inst.uvs[2] = {uvs.xMax, uvs.yMin};
inst.uvs[3] = {uvs.xMin, uvs.yMin};
break;
}
case CElementGenShaders::EShaderClass::NoTex:
{
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
inst.color = particle.x34_color;
break;
}
default:
break;
}
}
else
{
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
inst.color = particle.x34_color;
inst.uvs[0] = {uvs.xMax, uvs.yMax};
inst.uvs[1] = {uvs.xMin, uvs.yMax};
inst.uvs[2] = {uvs.xMax, uvs.yMin};
inst.uvs[3] = {uvs.xMin, uvs.yMin};
break;
}
case CElementGenShaders::EShaderClass::NoTex:
{
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
inst.color = particle.x34_color;
break;
}
default: break;
}
}
else
{
float theta = zeus::degToRad(particle.x30_lineWidthOrRota);
float sinT = std::sin(theta) * size;
float cosT = std::cos(theta) * size;
float theta = zeus::degToRad(particle.x30_lineWidthOrRota);
float sinT = std::sin(theta) * size;
float cosT = std::cos(theta) * size;
switch (m_shaderClass)
{
case CElementGenShaders::EShaderClass::Tex:
{
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT), 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT), 1.f};
inst.color = particle.x34_color;
inst.uvs[0] = {uvs.xMax, uvs.yMax};
inst.uvs[1] = {uvs.xMin, uvs.yMax};
inst.uvs[2] = {uvs.xMax, uvs.yMin};
inst.uvs[3] = {uvs.xMin, uvs.yMin};
break;
}
case CElementGenShaders::EShaderClass::NoTex:
{
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT), 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT), 1.f};
inst.color = particle.x34_color;
break;
}
default: break;
switch (m_shaderClass)
{
case CElementGenShaders::EShaderClass::Tex:
{
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT),
1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT),
1.f};
inst.color = particle.x34_color;
inst.uvs[0] = {uvs.xMax, uvs.yMax};
inst.uvs[1] = {uvs.xMin, uvs.yMax};
inst.uvs[2] = {uvs.xMax, uvs.yMin};
inst.uvs[3] = {uvs.xMin, uvs.yMin};
break;
}
case CElementGenShaders::EShaderClass::NoTex:
{
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT),
1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT),
1.f};
inst.color = particle.x34_color;
break;
}
default:
break;
}
}
}
}
else
{
for (int i = 0; i < x30_particles.size(); ++i)
{
int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
CParticle& particle = x30_particles[partIdx];
g_currentParticle = &particle;
int partFrame = x74_curFrame - particle.x28_startFrame - 1;
zeus::CVector3f viewPoint = ((particle.x4_pos - particle.x10_prevPos) *
x80_timeDeltaScale + particle.x10_prevPos);
float width = !desc->x50_x3c_ROTA ? 1.f : particle.x30_lineWidthOrRota;
zeus::CVector3f dir;
if (particle.x1c_vel.canBeNormalized())
{
dir = particle.x1c_vel.normalized();
}
else
{
zeus::CVector3f delta = particle.x4_pos - particle.x10_prevPos;
if (delta.canBeNormalized())
dir = delta.normalized();
else
dir = zeus::CVector3f::skUp;
}
zeus::CVector3f foreVec = particle.x2c_lineLengthOrSize * dir;
zeus::CVector3f rightVec;
if (desc->x30_31_RSOP)
{
rightVec = dir.cross(CGraphics::g_ViewMatrix.basis[1]);
if (rightVec.canBeNormalized())
{
rightVec = rightVec.normalized() * (particle.x2c_lineLengthOrSize * width);
}
else
{
rightVec = dir.cross((CGraphics::g_ViewMatrix.origin - particle.x4_pos).normalized());
if (rightVec.canBeNormalized())
{
rightVec = rightVec.normalized() * (particle.x2c_lineLengthOrSize * width);
}
}
}
else
{
rightVec = foreVec.cross(CGraphics::g_ViewMatrix.basis[1]) * width;
}
if (!constUVs)
{
CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame);
texr->GetValueUV(partFrame, uvs);
}
switch (m_shaderClass)
{
case CElementGenShaders::EShaderClass::Tex:
{
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
viewPoint += rightVec * 0.5f;
inst.pos[0] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
inst.pos[1] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
viewPoint -= rightVec;
inst.pos[2] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
inst.pos[3] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
inst.color = particle.x34_color;
inst.uvs[0] = {uvs.xMax, uvs.yMax};
inst.uvs[1] = {uvs.xMin, uvs.yMax};
inst.uvs[2] = {uvs.xMax, uvs.yMin};
inst.uvs[3] = {uvs.xMin, uvs.yMin};
break;
}
case CElementGenShaders::EShaderClass::NoTex:
{
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
viewPoint += rightVec * 0.5f;
inst.pos[0] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
inst.pos[1] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
viewPoint -= rightVec;
inst.pos[2] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
inst.pos[3] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
inst.color = particle.x34_color;
break;
}
default:
break;
}
}
}
switch (m_shaderClass)
{
case CElementGenShaders::EShaderClass::Tex: