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CStateManager::InitializeResources() dependencies all in
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#include "CBallCamera.hpp"
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namespace urde
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{
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CBallCamera::CBallCamera(TUniqueId uid, TUniqueId id2, const zeus::CTransform& xf,
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float a, float b, float c, float d)
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: CGameCamera(uid, true, "Ball Camera",
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CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
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xf, a, b, c, d, id2, 0, 0)
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{
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}
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void CBallCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
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{
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}
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void CBallCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
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{
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}
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}
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