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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 00:27:42 +00:00

CINF/CSKR integration

This commit is contained in:
Jack Andersen
2015-08-12 21:29:00 -10:00
parent cdd7b45394
commit fd550702e1
21 changed files with 604 additions and 36 deletions

View File

@@ -1,6 +1,7 @@
#ifndef _DNACOMMON_ANCS_HPP_
#define _DNACOMMON_ANCS_HPP_
#include <unordered_set>
#include "DNACommon.hpp"
#include "BlenderConnection.hpp"
#include "CMDL.hpp"
@@ -27,8 +28,8 @@ bool ReadANCSToBlender(HECL::BlenderConnection& conn,
const typename PAKRouter::EntryType& entry,
const HECL::ProjectPath& masterShader,
bool force=false)
{
/* Extract characters first */
{
/* Extract character CMDL/CSKR first */
std::vector<CharacterResInfo<typename PAKRouter::IDType>> chResInfo;
ancs.getCharacterResInfo(chResInfo);
for (const auto& info : chResInfo)
@@ -40,12 +41,17 @@ bool ReadANCSToBlender(HECL::BlenderConnection& conn,
{
if (!conn.createBlend(cmdlPath.getAbsolutePath()))
return false;
PAKEntryReadStream rs = cmdlE->beginReadStream(*node);
DNACMDL::ReadCMDLToBlender<PAKRouter, MaterialSet, CMDLVersion>
(conn, rs, pakRouter, entry, masterShader);
const typename PAKRouter::EntryType* cskrE = pakRouter.lookupEntry(info.cskr);
const typename PAKRouter::EntryType* cinfE = pakRouter.lookupEntry(info.cinf);
typename ANCSDNA::CSKRType cskr;
pakRouter.lookupAndReadDNA(info.cskr, cskr);
typename ANCSDNA::CINFType cinf;
pakRouter.lookupAndReadDNA(info.cinf, cinf);
using RIGPair = std::pair<typename ANCSDNA::CSKRType*, typename ANCSDNA::CINFType*>;
RIGPair rigPair(&cskr, &cinf);
PAKEntryReadStream rs = cmdlE->beginReadStream(*node);
DNACMDL::ReadCMDLToBlender<PAKRouter, MaterialSet, RIGPair, CMDLVersion>
(conn, rs, pakRouter, *cmdlE, masterShader, &rigPair);
conn.saveBlend();
}
@@ -56,14 +62,76 @@ bool ReadANCSToBlender(HECL::BlenderConnection& conn,
return false;
HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
os.format("import bpy\n"
"from mathutils import Vector\n"
"bpy.context.scene.name = '%s'\n"
"bpy.context.scene.hecl_type = 'ACTOR'\n"
"bpy.context.scene.hecl_mesh_obj = bpy.context.scene.name\n"
"\n"
"# Using 'Blender Game'\n"
"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
"\n"
"# Clear Scene\n"
"for ob in bpy.data.objects:\n"
" if ob.type != 'LAMP':\n"
" bpy.context.scene.objects.unlink(ob)\n"
" bpy.data.objects.remove(ob)\n"
"\n"
"actor_data = bpy.context.scene.hecl_sact_data\n",
pakRouter.getBestEntryName(entry).c_str());
typename ANCSDNA::CINFType cinf;
std::unordered_set<typename PAKRouter::IDType> cinfsDone;
for (const auto& info : chResInfo)
{
/* Build CINF if needed */
if (cinfsDone.find(info.cinf) == cinfsDone.end())
{
pakRouter.lookupAndReadDNA(info.cinf, cinf);
cinf.sendCINFToBlender(os, info.cinf);
cinfsDone.insert(info.cinf);
}
else
os.format("arm_obj = bpy.data.objects['CINF_%08X']\n", info.cinf.toUint32());
/* Link CMDL */
const typename PAKRouter::EntryType* cmdlE = pakRouter.lookupEntry(info.cmdl);
HECL::ProjectPath cmdlPath = pakRouter.getWorking(cmdlE);
os.linkBlend(cmdlPath.getAbsolutePath(), pakRouter.getBestEntryName(*cmdlE), true);
/* Attach CMDL to CINF */
os << "if obj.name not in bpy.context.scene.objects:\n"
" bpy.context.scene.objects.link(obj)\n"
"obj.parent = arm_obj\n"
"obj.parent_type = 'ARMATURE'\n"
"\n";
/* Provide data to add-on */
os.format("actor_subtype = actor_data.subtypes.add()\n"
"actor_subtype.name = '%s'\n"
"actor_subtype.linked_armature = arm_obj.name\n"
"actor_subtype.linked_mesh = obj.name\n\n",
info.name.c_str());
}
/* Get animation primitives */
std::unordered_set<typename PAKRouter::IDType> animResInfo;
std::map<atUint32, std::pair<std::string, typename PAKRouter::IDType>> animResInfo;
ancs.getAnimationResInfo(animResInfo);
for (const auto& id : animResInfo)
{
const typename PAKRouter::EntryType* animE = pakRouter.lookupEntry(id);
typename ANCSDNA::ANIMType anim;
pakRouter.lookupAndReadDNA(id.second.second, anim);
os.format("act = bpy.data.actions.new('%s')\n"
"act.use_fake_user = True\n", id.second.first.c_str());
anim.sendANIMToBlender(os, cinf);
os.format("actor_action = actor_data.actions.add()\n"
"actor_action.name = '%s'\n", id.second.first.c_str());
}
os.close();
conn.saveBlend();
return true;
}