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Implement CScriptHUDMemo, increase render bucket size, initial debug overlay

This commit is contained in:
2018-05-09 19:56:54 -07:00
parent b58ebc1af5
commit fdf55e7272
10 changed files with 130 additions and 14 deletions

View File

@@ -0,0 +1,28 @@
#include "CTeamAiMgr.hpp"
#include "TCastTo.hpp"
namespace urde
{
CTeamAiData::CTeamAiData(CInputStream& in, s32 propCount)
: x0_(in.readUint32Big())
, x4_(in.readUint32Big())
, x8_(in.readUint32Big())
, xc_(in.readUint32Big())
, x10_(in.readUint32Big())
, x14_(in.readUint32Big())
, x18_(in.readUint32Big())
, x1c_(propCount > 8 ? in.readFloatBig() : 0.f)
, x20_(propCount > 8 ? in.readFloatBig() : 0.f)
{
}
CTeamAiMgr::CTeamAiMgr(TUniqueId uid, std::string_view name, const CEntityInfo& info, const CTeamAiData& data)
: CEntity(uid, info, true, name)
{
}
void CTeamAiMgr::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
}