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Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot)
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@@ -56,6 +56,7 @@ public:
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TUniqueId GetLastTouchedObject() const { return x2fc_lastTouched; }
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zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager &);
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void SetExtendedTouchBounds(const zeus::CVector3f& boundExt) { x304_extendedTouchBounds = boundExt; }
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float GetSphereRadius() const { return x288_sphereRadius; }
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};
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}
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