Luke Street
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7b6f81d7ee
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Initial CMapArea / CMappableObject conversion
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2022-05-05 02:01:53 -04:00 |
Luke Street
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21f54ca09d
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Runtime: Windows compile fixes
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2022-05-03 20:27:19 -04:00 |
Luke Street
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2503872065
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Fixes for CElementGen / CExplosion
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2022-03-26 20:23:44 -04:00 |
Luke Street
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e409f05b40
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aurora: Add graphics debug group stack
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2022-03-26 20:23:16 -04:00 |
Luke Street
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671539d7eb
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Fix accidentally remove changes to RenderParticles
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2022-03-20 16:34:25 -04:00 |
Luke Street
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fcfa9f0d64
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Begin transitioning CElementGen RenderParticles & many fixes
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2022-03-20 16:24:02 -04:00 |
Luke Street
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b9b635b311
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aurora: GX Stream API, VtxDesc, TevSwap & more
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2022-03-19 13:30:25 -04:00 |
Luke Street
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a3d0da44e2
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Implement CGX & migrate usages to CGX/GX
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2022-03-12 10:47:20 -05:00 |
Luke Street
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929bb65417
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Rework particle token descriptions
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2022-03-10 18:56:55 -05:00 |
Luke Street
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4684f4106f
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Shader fixes & stub out LineRenderer calls in CElementGen
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2022-03-09 02:32:01 -05:00 |
Luke Street
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cd86dbd6ee
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
Luke Street
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6c3e74b93e
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CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
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2022-03-05 19:26:52 -05:00 |
Luke Street
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84b6fcfb44
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Remove forRenderer from CGraphics PerspectiveProjectionMatrix
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2022-03-05 18:30:43 -05:00 |
Phillip Stephens
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24a602c10f
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Cleanup and more migration to Stream
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2022-03-05 13:46:53 -08:00 |
Luke Street
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740114af9e
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
Phillip Stephens
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b02ec12049
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Initial CFont implementation, proper CTexture/CGraphicsPalette structures
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2022-02-26 18:18:58 -08:00 |
Luke Street
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832eb180bd
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
Luke Street
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57d96dbb17
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Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
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2022-02-21 08:01:06 -08:00 |
Phillip Stephens
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ad272f7468
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
Phillip Stephens
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dad7249927
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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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2022-02-21 08:01:05 -08:00 |
Luke Street
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c64f9eb2d1
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aurora: Reimplement textures
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2022-02-17 19:38:31 -05:00 |
Luke Street
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7b9f893a49
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aurora: the boring C++ version
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2022-02-16 00:21:24 -05:00 |
Luke Street
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e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
shiiion
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c23034de9d
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x280_VELSources and x278_hasVMD don't skip indices
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2021-10-31 06:43:17 -07:00 |
Luke Street
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99b6034e5c
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CElementGen: Use transposed matrix in SetOrientation
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2021-10-25 23:02:56 -04:00 |
Luke Street
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579bfbb51d
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CElementGen: Correct x208_orientationInverse type to CMatrix3f
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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2cf0bd6784
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CWaveBuster: Near complete implementation
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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a9bcb7a9ce
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Phillip Stephens
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13350ca3d9
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Fix CElementGen::x60_advValues crash
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2021-05-31 13:46:25 -07:00 |
Phillip Stephens
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128015baa6
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Code cleanup
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2021-05-16 12:11:45 -07:00 |
Luke Street
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5918daf818
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CElementGen: Add activeParticleCount sanity check
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2021-05-06 14:35:02 -04:00 |
Phillip Stephens
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a3628bebff
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CElementGen: Disable RecreatePipelines logic for the time being
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2021-05-06 11:27:29 -07:00 |
Phillip Stephens
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518e639f69
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Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
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2021-04-20 18:00:03 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Phillip Stephens
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1654333a16
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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2021-04-18 16:53:51 -07:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Phillip Stephens
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fbf1e26eda
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Let's not blow up our memory usage plzkthxbai
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2021-03-30 14:29:03 -07:00 |
Phillip Stephens
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879cf852c3
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CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
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2021-03-28 18:26:50 -07:00 |
Phillip Stephens
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087bd51693
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CElementGen: ADV Parameter fixes
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2021-03-16 23:33:05 -07:00 |
Phillip Stephens
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0a3bcf3ab8
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Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
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2021-03-16 21:49:18 -07:00 |
Luke Street
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732831de9a
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Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
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2021-02-15 21:54:44 -05:00 |
Phillip Stephens
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dc270ced7e
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Remove debug print
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2021-01-14 15:57:16 -08:00 |
Phillip Stephens
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3548252931
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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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2021-01-14 15:52:26 -08:00 |
Phillip Stephens
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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8633bbddec
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More CMetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
Luke Street
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8b597112be
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ParticleCommon: Fix IESampleAndHold element ordering
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2020-09-24 03:17:17 -04:00 |
Luke Street
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6e3d94483c
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Note CMVEFastConstant bug in 0-00
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2020-09-24 03:00:15 -04:00 |
Luke Street
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d5596e6430
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Fix VEAngleSphere element ordering & calculations
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2020-09-24 02:42:25 -04:00 |
Luke Street
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3d01549af3
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CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
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2020-09-23 03:24:33 -04:00 |