Jack Andersen
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0ee18025dd
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Huge shader infrastructure refactor
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2018-10-06 16:53:57 -10:00 |
Jack Andersen
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03cb7cf237
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Ensure lighting extension is passed vec3
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2018-06-06 18:36:46 -10:00 |
Jack Andersen
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77f814192e
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Windows build fixes
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2018-05-24 20:34:58 -10:00 |
Jack Andersen
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d0d330062f
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Resource tracing and memory leak fixes
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2018-05-19 20:12:32 -10:00 |
Jack Andersen
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7a60440d58
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Add shader mode for constant alpha overwrite
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2018-02-04 20:54:35 -10:00 |
Jack Andersen
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ac29a724ba
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Deep color CVar and GLSL backend bug fixes
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2018-01-15 20:30:37 -10:00 |
Jack Andersen
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9daa74e08e
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Windows PCH fixes
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2017-12-29 15:07:15 -10:00 |
Jack Andersen
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aae0dc56b7
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Jack Andersen
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93711460f8
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More flexible cull-mode options for shader extensions
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2017-12-09 19:29:23 -10:00 |
Jack Andersen
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a3b9a32633
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Remaining object tracker platforms
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2017-11-05 20:56:17 -10:00 |
Jack Andersen
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a5b7a7b96c
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Windows fixes
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2017-10-23 17:11:44 -10:00 |
Jack Andersen
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7c3bac2951
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Add perspective division to texture matrix processing
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2017-09-30 18:25:49 -10:00 |
Phillip Stephens
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c72ee72f6f
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Conform other platforms
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2017-05-29 01:18:54 -07:00 |
Jack Andersen
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21e2a26e36
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HLSL reflection fix
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2017-03-26 08:21:01 -10:00 |
Jack Andersen
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b860d962ae
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Reflection shader support
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2017-03-25 19:51:58 -10:00 |
Jack Andersen
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9cc364c4fd
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Updated rendering interface for boo
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2017-03-17 13:32:18 -10:00 |
Jack Andersen
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626056f3b9
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Refactor for boo upgrades
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2017-03-13 21:03:22 -10:00 |
Jack Andersen
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56aacdacde
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backface culling support
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2017-03-10 10:38:34 -10:00 |
Jack Andersen
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437fd54400
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Ensure shader extension textures don't conflict
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2017-03-05 13:00:37 -10:00 |
Jack Andersen
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154a44e21f
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Add master mulColor to programmable shader output
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2017-02-09 23:00:23 -10:00 |
Jack Andersen
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6740d6d00d
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More reliable HLSL shader cache
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2016-08-08 08:53:31 -10:00 |
Jack Andersen
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5f60a33cce
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Windows build fixes
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2016-08-03 13:15:59 -10:00 |
Jack Andersen
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b7143c7dca
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Default colorRegs when lighting uniform not available
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2016-07-31 20:35:35 -10:00 |
Jack Andersen
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7e42581cf0
|
HLSL extended shader support
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2016-07-31 18:34:08 -10:00 |
Jack Andersen
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d73c12c61f
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Normalize must occur on 3-components
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2016-07-19 10:12:04 -10:00 |
Jack Andersen
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0decdce86d
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Update shaders for normalize TCG flag
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2016-07-18 20:12:00 -10:00 |
Phillip Stephens
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bb62f84fe1
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Add postMtx to uniform, update athena
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2016-07-12 01:54:42 -07:00 |
Jack Andersen
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635193c2fe
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HLSL backend update
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2016-04-04 09:34:22 -10:00 |
Jack Andersen
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8534af8b4d
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Windows fixes
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2016-04-02 17:31:50 -10:00 |
Jack Andersen
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831ad0af8e
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Add primitive type to shader tag
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2016-04-01 17:34:03 -10:00 |
Jack Andersen
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f254b34cca
|
boo lambda D3D sync
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2016-03-30 10:43:09 -10:00 |
Jack Andersen
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3015372883
|
D3D sync
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2016-03-23 22:35:04 -10:00 |
Jack Andersen
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31fa668e78
|
Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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9a35417f42
|
Update boo
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2016-02-24 10:52:53 -10:00 |
Jack Andersen
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d76fcf0f5b
|
Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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18f708753d
|
windows enum refactor fixes
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2015-11-20 16:59:43 -10:00 |
Jack Andersen
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e5c4008cfb
|
git add of HLSL sources.. derp
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2015-11-17 21:29:54 -10:00 |