Phillip Stephens
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ce84609b4e
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Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
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2022-04-03 18:13:17 -07:00 |
Phillip Stephens
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67818aaabc
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PAD: simulate L/R trigger button events if player holds analog L/R down >= 95% of the way
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2022-03-24 01:43:18 -07:00 |
Phillip Stephens
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7cf863983a
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Minor input fixes, restore controller name in input viewer
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2022-03-22 12:44:35 -07:00 |
Phillip Stephens
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42dde9187b
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Migrate to new CInputGenerator and rename old
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2022-03-22 12:04:57 -07:00 |
Phillip Stephens
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9804543327
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Fix input not working properly
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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e3c8fa1d8f
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Start integrating new controller classes
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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7e1b1ef248
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PADRead: Right shift channel bits... (yeah that's logical, i'm just an idiot)
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2022-03-22 10:58:18 -07:00 |
Phillip Stephens
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30a5691748
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PADRead: Don't invert right trigger
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2022-03-22 10:58:18 -07:00 |
Phillip Stephens
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9cedce737f
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Initial virtual PAD API
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2022-03-22 10:58:18 -07:00 |
Luke Street
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02a7b85b23
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aurora: WIP cache for display lists & static buffers
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2022-03-15 02:18:45 -04:00 |
Luke Street
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79c4368f15
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aurora: Free result of SDL_GameControllerMapping
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2022-02-23 03:20:29 -05:00 |
Luke Street
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0108ae12b5
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aurora: Cleanup remap_controller_layout
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2022-02-23 03:10:16 -05:00 |
Luke Street
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d466fab19d
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aurora: Add controller button remapping
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2022-02-23 02:59:52 -05:00 |
Phillip Stephens
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40669f4dc9
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Add initial rumble support, use modified SDL branch to support all GC controller rumble modes
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2022-02-22 01:12:15 -08:00 |
Phillip Stephens
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2648fc50e4
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aurora: Implement all major input events (still missing scroll events)
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2022-02-19 19:25:21 -08:00 |
Phillip Stephens
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f4c27c6ac6
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Add missing enums
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2022-02-19 16:27:11 -08:00 |
Phillip Stephens
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cbe268a0fc
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aurora: Add controller input (no remapping yet)
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2022-02-19 06:34:12 -08:00 |