Jack Andersen
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341fe2c728
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
Jack Andersen
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7f987ab10e
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
Jack Andersen
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cfb16f34f1
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Self-rebuilding resource cache; init performance improvements
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2016-09-17 11:33:32 -10:00 |
Jack Andersen
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f4ea728a61
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
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9298ca7b99
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Non-factory resource loading; some CDummyWorld imps
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2016-07-23 11:41:18 -10:00 |
Jack Andersen
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8537ea5d8d
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Add some script loaders
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2016-04-19 11:25:26 -10:00 |
Jack Andersen
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76afccbdbe
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More ScriptLoader imps
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2016-04-18 14:17:49 -10:00 |
Jack Andersen
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8608b52774
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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28b9cd9e3f
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AuxiliaryID32 implemented for sub-resources
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2016-04-05 15:44:07 -10:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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bc6ba1141d
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Deadlock fixes and PC TXTR loading
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2016-03-31 11:06:41 -10:00 |
Jack Andersen
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6b1c435d0c
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Initial CModel implementation
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2016-03-29 13:14:14 -10:00 |
Jack Andersen
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cd020790e5
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Reinstate particle viewer with self-cooking capability
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2016-03-28 12:39:56 -10:00 |
Jack Andersen
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8e412da96e
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Initial cook integration
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2016-03-28 11:38:48 -10:00 |
Jack Andersen
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6573d7447c
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Integrate hecl ClientProcess into resource factory
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2016-03-27 18:36:55 -10:00 |
Jack Andersen
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182f519158
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BabeDead update for Blender 2.77 light falloff
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2016-03-27 10:43:04 -10:00 |
Phillip Stephens
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39a30f9bb7
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Remove Optional
Update hecl
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2016-03-25 19:25:04 -07:00 |
Jack Andersen
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fedc93912d
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Refactor for original/pc dataspec handling
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2016-03-25 14:51:59 -10:00 |