Phillip Stephens
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a9bcb7a9ce
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Jack Andersen
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5b4441ac36
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Update fmtlib
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2020-04-11 12:51:39 -10:00 |
Jack Andersen
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16ca0d24c2
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Explicit Asset ID refactor
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2019-09-30 21:38:03 -10:00 |
Jack Andersen
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7a3da1f7a6
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Massive fmtlib refactor
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2019-07-19 18:27:21 -10:00 |
Jack Andersen
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233d13ceb9
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Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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9b436b4b23
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Tons of animation bug fixes
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2016-09-05 19:52:51 -10:00 |
Jack Andersen
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4a7d3e8b40
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ANCS cook fixes; initial Tweak DNA pipeline
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2016-08-31 09:58:21 -10:00 |
Jack Andersen
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bf049843e1
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Character cooking fixes
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2016-08-21 14:11:18 -10:00 |
Jack Andersen
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ca37657dbd
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SLERP PoseBone exporting for supported blender builds
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2016-04-25 14:47:48 -10:00 |
Jack Andersen
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f6c35bfc9b
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CAnimData and CModelData stubs
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2016-04-13 17:32:27 -10:00 |