Jack Andersen
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5b55320e9b
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Implement CPlasmaProjectile
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2019-01-02 17:47:28 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
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35a3923cdf
|
Various bug fixes
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2018-11-18 15:19:44 -10:00 |
Phillip Stephens
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f5ea144b47
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Various level streaming fixes, remove support for uncooked rep
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2018-05-06 17:47:40 -07:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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08569104c2
|
Projectile collision fix
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2018-03-14 14:27:45 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
547471c6ba
|
Work on projectiles
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2018-02-10 19:27:00 -10:00 |
Jack Andersen
|
3754962301
|
Finish CProjectileWeapon
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2018-02-09 20:26:12 -10:00 |
Jack Andersen
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083571e693
|
Work on CGameProjectile
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2018-02-08 21:12:26 -10:00 |
Jack Andersen
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f7ec7bdc0c
|
string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
Phillip Stephens
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40a0d8395a
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Phillip Stephens
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65fb75737f
|
CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Phillip Stephens
|
353dbadfe9
|
Code cleanup and corrections
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2017-01-06 17:58:05 -08:00 |
Phillip Stephens
|
af1e22a62d
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
Phillip Stephens
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8460b3b565
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |