Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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57c1196599
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Various bug fixes
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2018-11-17 18:01:29 -10:00 |
Jack Andersen
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1aab0528f3
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Various bug fixes
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2018-11-07 14:53:38 -10:00 |
Jack Andersen
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919140c06f
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macOS API sync
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2018-10-15 17:17:02 -10:00 |
Jack Andersen
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1851308021
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Windows fixes
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2018-10-14 10:16:21 -10:00 |
Jack Andersen
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1559163f98
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Shader refactor bug fixes and attachment model extract/cook
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2018-10-11 10:50:05 -10:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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083571e693
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Work on CGameProjectile
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2018-02-08 21:12:26 -10:00 |
Jack Andersen
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1cb36fc37a
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UWP support
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2017-12-05 17:26:15 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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f95d6c8ada
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
Jack Andersen
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c4c3e1883f
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Metal extended shader support
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2016-07-31 10:52:04 -10:00 |
Jack Andersen
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a6477c635d
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |