Luke Street
148e9e4bd8
Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned>
2022-08-16 17:48:26 -04:00
Luke Street
9d5db8ea16
CActor: Don't recalculate world lighting always
2022-08-15 18:51:45 -04:00
Luke Street
c883e5f1ac
CTevCombiners: Discovered TEV pass names
2022-08-15 18:50:20 -04:00
Luke Street
279ad54264
CActor: Remove sound emitter on destroy
2022-08-15 09:56:28 -04:00
Luke Street
54ad0c5933
CGameArea: PostConstructArea fix #2 (oops)
2022-08-09 02:50:11 -04:00
Luke Street
ff64acad67
CGameArea: PostConstructArea fixes for lights
2022-08-09 02:48:29 -04:00
Luke Street
ae0f62c021
Use GXCopyTex; various implementations
...
- Fix CTexture::LoadMipLevel
- Fix boid rendering for CFishCloud, CSnakeWeedSwarm, CWallCrawlerSwarm
- Update aurora
2022-08-09 02:10:51 -04:00
Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Luke Street
8f389e246c
Some WIP implementations
2022-07-29 16:17:10 -04:00
Phillip Stephens
bb7d6d4855
Fix CActor's *SplashInhabitant logic
2022-07-02 17:05:49 -07:00
Luke Street
8bb2f33a45
CCubeRenderer: More function implementations
2022-07-01 20:47:45 -04:00
Luke Street
b55c7ebbe4
CPlayerGun: Reimplement transition effects
2022-07-01 20:47:06 -04:00
Luke Street
05ad95bdd0
CVisorFlare implementation
2022-05-24 01:44:20 -04:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
937aeda51f
CScriptMidi: Add destructor implementation
...
This ensures currently playing track is
stopped, avoiding a UAF in Amuse.
2022-05-12 13:18:12 -04:00
Luke Street
cf952906b8
Windows build fixes
2022-05-12 11:13:04 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
71e4fbb6d4
CPlayer: Fix curAcceleration initial value
2022-05-03 23:59:59 -04:00
Phillip Stephens
75630c87bd
CDamageVulnerability: Use matching functions for WeaponHits/Hurts
2022-04-03 12:18:36 -07:00
Phillip Stephens
6c449ca146
CDamageVulnerability: Use matching GetVulnerability imp
2022-03-31 22:37:23 -07:00
Phillip Stephens
95b3859503
CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
2022-03-31 22:28:13 -07:00
Phillip Stephens
8ac39d1712
CDamageVulnerability: Fix inverted conditional
2022-03-30 23:41:37 -07:00
Phillip Stephens
a994907dd4
CDamageVulnerability: Minor fixes
2022-03-30 23:40:11 -07:00
Luke Street
3a28933ffd
CScriptTrigger: Remove HoTE progression hack
2022-03-26 20:42:15 -04:00
Luke Street
2503872065
Fixes for CElementGen / CExplosion
2022-03-26 20:23:44 -04:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
40a3d361dc
Fix lighting issues; fix CPatterned damage color
2022-03-14 01:10:29 -04:00
Luke Street
ce646610cc
CStateMachine: Fix state name lookup
2022-03-12 15:43:39 -05:00
Luke Street
a3d0da44e2
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
Luke Street
d7dbec5be0
Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
2022-03-10 18:56:50 -05:00
Luke Street
ddc34e3a0c
Fix CActor & CScriptDebris CModelFlags
2022-03-10 03:41:43 -05:00
Luke Street
cd963c4a5c
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
Luke Street
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Luke Street
3fd0b1f23a
Fixes & CArtifactDoll/CSamusDoll updates
2022-03-08 17:21:15 -05:00
Luke Street
a2743b905b
aurora: model fixes, texture_convert fixes
2022-03-08 03:52:36 -05:00
Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
84b6fcfb44
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Luke Street
0400388fa6
CGameArea: PostConstructArea fixes
2022-03-02 19:16:48 -05:00
Phillip Stephens
44f9d6648a
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
Phillip Stephens
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
Phillip Stephens
7a59585c70
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
c3c9f9d601
Remove shader warmup
2022-02-23 03:20:29 -05:00
Luke Street
b2b03f1ace
Merge remote-tracking branch 'origin/main' into dawn
2022-02-22 21:09:14 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00