Phillip Stephens
|
c7573ae52f
|
Finalize CFireFlea
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2018-12-09 21:12:55 -08:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
56e386088a
|
Additional work on CAutoMapper; CGameArea model setup
|
2017-04-18 13:41:01 -10:00 |
Jack Andersen
|
c3f04bcbaa
|
CAutoMapper work
|
2017-04-15 19:52:43 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
|
2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
b8613d61f8
|
Tons of save-related fixes
|
2017-02-07 20:48:43 -10:00 |
Phillip Stephens
|
353dbadfe9
|
Code cleanup and corrections
|
2017-01-06 17:58:05 -08:00 |
Jack Andersen
|
a85ea968c3
|
MemoryCard PutTo implementations
|
2016-10-09 11:41:23 -10:00 |
Jack Andersen
|
9a15f72fc7
|
use `-flto=thin` as LTO flag; MemoryCardSys work
|
2016-09-30 12:43:19 -10:00 |
Jack Andersen
|
7f987ab10e
|
Further CGameState imps
|
2016-09-24 15:58:54 -10:00 |
Jack Andersen
|
2a425b5a73
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
Phillip Stephens
|
4615f37f59
|
Various imps
|
2016-04-22 13:22:45 -07:00 |
Jack Andersen
|
7afdc556fd
|
Adjust runtime directory layout
|
2016-04-16 13:48:29 -10:00 |