Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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ea2fdc939b
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Create directional light for bump mapped water rendering
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2017-08-09 21:37:01 -10:00 |
Jack Andersen
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db8a7d3433
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CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
Phillip Stephens
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40a0d8395a
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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84578e9909
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
Phillip Stephens
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06468c778c
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
Jack Andersen
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0aaeed2aeb
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const_cast refactor
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2016-08-28 18:22:54 -10:00 |
Jack Andersen
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3765aa7aa2
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CActorLights imps; work on CAnimData
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2016-08-20 14:04:50 -10:00 |
Jack Andersen
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2eaa87b7e7
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More CBooRenderer imps
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2016-07-27 18:55:06 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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dae2621d93
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Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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a81bc3c7a2
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CGuiLight imps
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2016-03-16 10:49:35 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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731d8bbcb4
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more stubs
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2015-08-20 14:06:39 -10:00 |