Jack Andersen
|
9daa74e08e
|
Windows PCH fixes
|
2017-12-29 15:07:15 -10:00 |
Jack Andersen
|
aae0dc56b7
|
Huge compile performance refactor
|
2017-12-28 21:56:31 -10:00 |
Jack Andersen
|
93711460f8
|
More flexible cull-mode options for shader extensions
|
2017-12-09 19:29:23 -10:00 |
Jack Andersen
|
559096feeb
|
UWP support
|
2017-12-05 17:22:31 -10:00 |
Jack Andersen
|
b382188a5c
|
Remove debugging changes
|
2017-11-21 00:22:36 -10:00 |
Jack Andersen
|
ddf7c983da
|
Major refactor of hecl parser using @hackyourlife architecture
|
2017-11-20 23:33:28 -10:00 |
Jack Andersen
|
b41b21cb4b
|
Windows fixes
|
2017-11-13 17:34:05 -10:00 |
Jack Andersen
|
4111d49d64
|
string_view refactor
|
2017-11-12 20:13:53 -10:00 |
Jack Andersen
|
d2fda8a373
|
Changes to support new boo object tracker API
|
2017-11-04 20:15:03 -10:00 |
Jack Andersen
|
48ec4cf6eb
|
Various bug fixes
|
2017-10-21 20:10:59 -10:00 |
Jack Andersen
|
9cc364c4fd
|
Updated rendering interface for boo
|
2017-03-17 13:32:18 -10:00 |
Jack Andersen
|
1bfef7ddf8
|
ShaderCacheManager read fix
|
2017-02-02 20:22:54 -10:00 |
Jack Andersen
|
6de25c1d1d
|
Refinements to avoid bad level linkages
|
2016-09-18 13:46:49 -10:00 |
Jack Andersen
|
5303b9bda1
|
Dramatic shader cache performance improvement
|
2016-09-11 18:52:55 -10:00 |
Jack Andersen
|
4795565dd9
|
OpenGL enum change
|
2016-08-23 18:34:26 -10:00 |
Jack Andersen
|
ca4d50c62b
|
More reliable shader cache; update submodules
|
2016-08-08 08:22:32 -10:00 |
Jack Andersen
|
30dabe5267
|
Cache decompression error handling
|
2016-07-26 17:38:25 -10:00 |
Jack Andersen
|
4fba325b0f
|
Link-order fixes
|
2016-03-30 16:44:12 -10:00 |
Jack Andersen
|
72fc1e5754
|
boo lambda-factory API refactor
|
2016-03-30 09:15:08 -10:00 |
Jack Andersen
|
31fa668e78
|
Humungous refactor
|
2016-03-04 13:02:44 -10:00 |
Jack Andersen
|
d76fcf0f5b
|
Vulkan Updates
|
2016-02-22 16:33:29 -10:00 |
Jack Andersen
|
f1cb3bdb58
|
Update boo
|
2016-02-18 10:52:36 -10:00 |
Phillip Stephens
|
43befa6fd2
|
Fix crash when attempting to initialize cache
|
2016-02-18 04:55:39 -08:00 |
Phillip Stephens
|
3e966d73af
|
Use SystemStringView rather than raw std::{w}string for simplicity
|
2016-01-15 19:35:59 -08:00 |
Jack Andersen
|
fff3100f17
|
OS X now using POSIX-style file store
|
2015-12-01 17:06:39 -10:00 |
Jack Andersen
|
f7e195a140
|
Updated libBoo
|
2015-11-25 14:22:55 -10:00 |
Jack Andersen
|
a19bc6827c
|
Athena error handling tweak
|
2015-11-22 17:09:46 -10:00 |
Jack Andersen
|
18f708753d
|
windows enum refactor fixes
|
2015-11-20 16:59:43 -10:00 |
Jack Andersen
|
c4f8743bf6
|
OS X enum refactor fixes
|
2015-11-20 16:16:54 -10:00 |
Jack Andersen
|
0a457d854a
|
Major scoped-enum refactor
|
2015-11-20 15:13:06 -10:00 |
Jack Andersen
|
daa446588b
|
Metal shader generation
|
2015-11-18 13:56:45 -10:00 |
Jack Andersen
|
6387b420ae
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:16:08 -10:00 |
Jack Andersen
|
6804a12641
|
Updated boo
|
2015-11-16 12:04:13 -10:00 |
Jack Andersen
|
6b6617303b
|
Cache bug fix
|
2015-11-15 18:42:32 -10:00 |
Jack Andersen
|
6ae4f6ed11
|
Additions to test
|
2015-11-15 18:30:06 -10:00 |
Jack Andersen
|
a37a300be0
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2015-11-14 13:41:06 -10:00 |
Jack Andersen
|
ad1a47e8b4
|
HMDL outputting fixes
|
2015-11-14 13:40:32 -10:00 |
Phillip
|
013046ad65
|
Fix magics (needs proper fix)
Implement windows profile directory retrieval
|
2015-11-14 00:48:31 -08:00 |
Phillip
|
e0cff83a41
|
Squash MSVC warnings
|
2015-11-13 22:39:27 -08:00 |
Jack Andersen
|
db335e5d98
|
Added HMDL outputting from blender intermediate
|
2015-11-13 16:26:06 -10:00 |
Jack Andersen
|
7c0206bd39
|
Initial ShaderCache implementation
|
2015-11-12 16:12:09 -10:00 |
Jack Andersen
|
9e27a9d07b
|
MSVC build fixes
|
2015-07-22 09:14:50 -10:00 |
Jack Andersen
|
cc340518f1
|
extract tool work
|
2015-07-12 20:30:20 -10:00 |