Luke Street
65e00a701a
Add all entities to ImGuiEntitySupport
2021-05-26 10:00:57 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
22880abb7e
Runtime/Weapon: Replace bitfield unions with constructor initializers
2020-04-11 00:49:02 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
cabbfcc320
CActor: Make AddToRenderer() non-const
...
This member function alters instance state in a few implementations, so
it shouldn't be made const.
The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash
88cb5acdca
CFlameThrower: Amend virtual interface discrepancies
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GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
...
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
003146f614
Work on CBabygoth
2019-06-29 21:29:49 -10:00
Jack Andersen
9ccc4227cb
Initial support for asynchronous shader compilation
2019-06-15 20:25:29 -10:00
Jack Andersen
87023b432e
Fixes in ANIM cooking
2019-06-15 16:22:23 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Phillip Stephens
81f1e22fc2
More CFlameThrower imps, implement `CScriptSpecialFunction::ThinkChaffTarget` and `CScriptSpecialFunction::ObjectFollowObject`
2019-05-09 19:33:56 -07:00
Phillip Stephens
28071851ad
Initial CFlameThrower imps
2019-04-16 01:00:46 -07:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Phillip Stephens
4f3c8daf27
Initial CBabygoth imps
2018-12-31 00:37:52 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Phillip Stephens
9c32213790
Finish CActorContraption
2017-05-20 00:41:49 -07:00
Phillip Stephens
40a0d8395a
Initial CActorContraption and weapon imps
2017-05-18 03:58:15 -07:00
Phillip Stephens
3c566c2d8c
Minor CActorParameters cleanup, initial CFlameThrower
2017-05-10 03:03:29 -07:00
Phillip Stephens
8687d613d4
Initial CActorContraption imps
2017-05-09 06:27:07 -07:00