Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
1d0151ccbc
General: Make use of lock deduction guides
2020-04-20 00:38:10 -04:00
Phillip Stephens
582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup
2020-04-15 22:26:14 -07:00
Phillip Stephens
52b4db2f00
Integrate URDEVersionInfo
2020-04-15 06:42:44 -07:00
Phillip Stephens
e553a9022f
Fix CMemoryCardSys
2020-04-15 04:27:06 -07:00
Phillip Stephens
1eade15395
Add version info to extracted data, clean up MP1.*
2020-04-15 00:56:59 -07:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
cf054f35a3
SpecBase: Remove usages of const_cast
...
It's generally the case that mutexes are marked as mutable whenever they
need to be used within a const class context, given they don't directly
participate as a bitwise member of the class, but only transiently exist
so that synchronization operations can occur.
Given that, marking the member as mutable in this case makes sense.
2020-04-09 20:26:31 -04:00
Luke S
1cfe88fab1
Merge pull request #168 from lioncash/bind
...
SpecBase: Remove redundant std::bind
2020-02-28 10:35:30 -05:00
Lioncash
be4252127b
SpecBase: Remove redundant std::bind
...
std::thread can already execute the supplied function as is without the
assistance of std::bind.
2020-02-28 01:25:14 -05:00
Lioncash
fc3ef2fddd
SpecBase: Flatten loop within flattenDependenciesBlend()
...
We can use insert() with make_move_iterator() to perform the same
behavior, minus unnecessary copies.
While we're at it, we can collapse the code within the Area case, since
it's the exact same as the Mesh code.
2020-02-26 14:52:20 -05:00
Jcw87
7be3f4febb
Fixed character type mismatch.
2020-02-15 12:24:50 -08:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
9e2486ba0e
Use `std::string::empty` rather than string comparison
2019-10-13 19:47:24 -07:00
Phillip Stephens
6260708ba4
Cook/cache fixes for unset original IDs
2019-10-13 19:45:43 -07:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Phillip Stephens
256994c199
Initial CEnergyBall, update submodules, various fixes
2019-08-31 02:02:21 -07:00
Lioncash
1d3062b33f
General: Make use of FopenUnique where applicable
...
Migrates to the hecl Fopen variant that automatically closes its
contained file handle if it goes out of scope.
2019-08-26 15:03:58 -04:00
Lioncash
11098374a4
RetroDataSpec: Use fmt::print where applicable
...
Replaces uses of fprintf with fmt::print where applicable. For trivial
character insertion, we can make use of fputc instead of fprintf.
2019-08-14 22:44:49 -04:00
Jack Andersen
0ab08daae7
Windows build fixes
2019-07-27 15:21:31 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
ca5cf5c77c
Cook all AGSCs simultaneously
2019-02-28 10:34:59 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
45fb8db388
Integrate SDNA parser for checking .blend types
2018-10-21 23:29:44 -10:00
Jack Andersen
1851308021
Windows fixes
2018-10-14 10:16:21 -10:00
Jack Andersen
1559163f98
Shader refactor bug fixes and attachment model extract/cook
2018-10-11 10:50:05 -10:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
56a5cfd115
Fix TSan-reported race conditions
2018-06-01 14:03:31 -10:00
Jack Andersen
0d3a67e78f
Fix area token loading
2018-05-25 17:07:29 -10:00
Jack Andersen
06d755cf4c
GameCube spec cook fixes
2018-04-01 18:27:24 -10:00
Jack Andersen
7a2fbfc582
Initial work on GameCube package targeting
2018-03-27 22:09:41 -10:00
Jack Andersen
7c0bf75f7a
Various windows fixes and additions
2018-03-23 11:56:17 -10:00
Jack Andersen
619a784434
Initial PATH cooking support
2018-02-24 22:23:27 -10:00
Jack Andersen
613d57299e
Update submodules
2018-01-09 20:20:34 -10:00
Jack Andersen
aec45ad2bb
Windows PCH fixes
2017-12-29 15:09:45 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
11d17d0fe5
Various bug fixes
2017-11-25 17:04:25 -10:00
Jack Andersen
2df95c01cf
General resource handling bug fixes
2017-11-14 18:12:13 -10:00
Jack Andersen
6d049bdbb1
Windows fixes
2017-11-13 17:36:36 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
6e73fddcf5
Windows fixes
2017-10-29 21:29:32 -10:00
Jack Andersen
bb10aa9844
CResFactory bug fixes
2017-10-27 21:08:48 -10:00
Jack Andersen
2f4cddd3d2
Lots of CResFactory fixes
2017-10-27 00:10:32 -10:00
Jack Andersen
7c3fb4174f
Finish CPakFile and CResLoader
2017-10-25 19:37:46 -10:00
Jack Andersen
e274cd12b9
Refactorings to support .upak generation
2017-10-24 21:47:49 -10:00
Jack Andersen
5149128b60
DCLN cooking and various bug fixes
2017-10-16 19:51:53 -10:00
Jack Andersen
b1e4e1a363
Experimental Wii de Asobu release support
2017-08-18 08:33:18 -10:00
Phillip Stephens
ce7e913094
Initial support for AssetNameMap
2017-07-13 04:39:52 -07:00
Jack Andersen
c41427e7f3
NOD API changes
2017-07-01 13:37:59 -10:00