Phillip Stephens
|
9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Lioncash
|
fa3e639a9d
|
RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
|
2020-04-21 17:16:19 -04:00 |
Lioncash
|
75d8988ee8
|
CRandom16: Make constructor explicit
Same behavior, minus the implicit conversions upon construction.
|
2020-04-11 16:15:05 -04:00 |
Lioncash
|
cd0a3780c0
|
CRainSplashGenerator: Remove mutable specifier from m_renderer
We can just drop the const specifiers on relevant member functions to
get rid of the need for this.
|
2020-04-09 21:40:48 -04:00 |
Lioncash
|
fe32cea8fc
|
CRainSplashGenerator: Always initialize x24_generateInterval
Provides a deterministic consistent initial state.
|
2020-04-07 13:02:02 -04:00 |
Lioncash
|
a633b8e8fd
|
General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
|
2019-09-28 04:14:29 -04:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
7d125e504a
|
Better storage mechanism for reserved_vector with proper alignment
|
2017-09-18 10:29:59 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |