Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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91600c31bf
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
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d54bb3746c
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Additional work on CMapWorld rendering
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2017-04-22 11:46:18 -10:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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6c81cea420
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
Jack Andersen
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2d093b6d80
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Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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52fe795407
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Fix Windows compile fail
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2017-03-03 18:58:33 -10:00 |
Jack Andersen
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5c884fec0c
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Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
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4e01787e09
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More efficient cooked resource loading, AQS audio fixes
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2017-02-14 20:02:30 -10:00 |
Jack Andersen
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83176b41a9
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FRME bug fixes and shader adjustments
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2017-01-29 18:16:20 -10:00 |
Jack Andersen
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d5c7efce58
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |
Jack Andersen
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265eeeeac3
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CFogState::m_rangeScale fog disable corner case handling
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2016-12-05 16:30:07 -10:00 |
Phillip Stephens
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d733dce1cf
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CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Jack Andersen
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64b85786de
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Windows fixes
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2016-09-10 15:25:59 -10:00 |
Jack Andersen
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ce3014b313
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
Jack Andersen
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f95d6c8ada
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
Jack Andersen
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e7a339344d
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Properly-scaled fog rendering
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2016-08-08 08:23:12 -10:00 |
Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Phillip Stephens
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02a79b4c80
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Add graphics platform name to window title
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2016-08-04 20:21:19 -07:00 |
Jack Andersen
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67801e993a
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Initial space warp filter
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2016-07-29 07:38:44 -10:00 |
Jack Andersen
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8d2c711265
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Vulkan matrix experiment
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2016-07-26 20:14:05 -10:00 |
Phillip Stephens
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dd3a524bf4
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Fix UV animations (4/5 still borked)
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2016-07-08 12:57:51 -07:00 |
Jack Andersen
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952b96fa79
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GLSL refactors to support Vulkan
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2016-07-07 14:07:11 -10:00 |
Phillip Stephens
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00a98bce85
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Various implementatations
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2016-04-29 03:08:46 -07:00 |
Phillip Stephens
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8f78aa5f16
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More Actor imps
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2016-04-23 03:51:53 -07:00 |
Jack Andersen
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86c21a77ac
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Function-scope statics aren't as efficient as file-scope ones
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2016-04-14 17:26:01 -10:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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dae2621d93
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Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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51ecf300ad
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Correct projection for Metal
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2016-04-02 20:19:33 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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9ed1fbe40f
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Fix other perspective matrix function
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2016-04-01 18:25:47 -10:00 |
Jack Andersen
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58c85d8c30
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Depth buffer fix
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2016-04-01 14:07:07 -10:00 |
Jack Andersen
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9fcce94a7a
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Async resource build fixes
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2016-03-31 15:00:37 -10:00 |
Jack Andersen
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7b865683e7
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
Jack Andersen
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b373493cf3
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Much CModel work
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2016-03-30 16:44:43 -10:00 |
Jack Andersen
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fcee32f666
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Some initial widget imps
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2016-03-15 17:37:51 -10:00 |
Jack Andersen
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5566c5b002
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More CGuiFrame imps
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2016-03-14 18:55:57 -10:00 |
Jack Andersen
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bba30a25bf
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Working CMoviePlayer (video only for now)
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2016-03-07 12:48:54 -10:00 |
Jack Andersen
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6e160560fa
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CMoviePlayer initial implementation
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2016-03-06 17:12:32 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |