Jack Andersen
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40a26ae19d
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Add missing string.h and algorithm includes
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2017-06-10 19:01:17 -10:00 |
Jack Andersen
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7e01a86330
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Windows fixes
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2017-06-10 08:40:27 -10:00 |
Jack Andersen
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d8ed2fd157
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Isolate hecl::SystemChar in single header
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2017-06-10 08:22:40 -10:00 |
Phillip Stephens
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c72ee72f6f
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Conform other platforms
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2017-05-29 01:18:54 -07:00 |
Phillip Stephens
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145c152012
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Fix GLSL reflection shader compile errors.
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2017-05-28 23:00:17 -07:00 |
Phillip Stephens
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ade1011dbc
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Update athena
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2017-05-22 03:40:55 -07:00 |
Jack Andersen
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2f7fd17aaa
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Update boo
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2017-05-11 16:55:11 -10:00 |
Jack Andersen
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d3b660b824
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Update boo
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2017-05-11 09:42:15 -10:00 |
Jack Andersen
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2871157f99
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Update boo
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2017-05-11 09:14:12 -10:00 |
Jack Andersen
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2d94e19ffb
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Update boo
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2017-05-08 17:38:56 -10:00 |
Jack Andersen
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42bb3a7f0b
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Update boo
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2017-05-08 09:09:49 -10:00 |
Jack Andersen
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a0efeb3c07
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Add visibility mode field for mappable objects
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2017-04-22 11:44:18 -10:00 |
Jack Andersen
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de671c592d
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Update athena
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2017-04-21 20:42:08 -10:00 |
Jack Andersen
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8bfac09158
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Add map visibility mode property
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2017-04-18 13:38:23 -10:00 |
Jack Andersen
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21e2a26e36
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HLSL reflection fix
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2017-03-26 08:21:01 -10:00 |
Jack Andersen
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b860d962ae
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Reflection shader support
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2017-03-25 19:51:58 -10:00 |
Jack Andersen
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d92ba13405
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MAPA fix
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2017-03-23 19:28:51 -10:00 |
Jack Andersen
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ed5085e42b
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MAPA/MAPU bug fixes
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2017-03-20 11:14:20 -10:00 |
Jack Andersen
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87ae8aaa57
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Windows fixes
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2017-03-19 20:59:14 -10:00 |
Jack Andersen
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53521a0eea
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Initial blender addon support for MAPA and MAPU types
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2017-03-19 19:08:51 -10:00 |
Jack Andersen
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9cc364c4fd
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Updated rendering interface for boo
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2017-03-17 13:32:18 -10:00 |
Jack Andersen
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165094b949
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Merge branch 'master' of https://github.com/AxioDL/hecl
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2017-03-13 21:03:35 -10:00 |
Jack Andersen
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626056f3b9
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Refactor for boo upgrades
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2017-03-13 21:03:22 -10:00 |
Jack Andersen
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2478495cbb
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GCC compile fixes
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2017-03-10 20:32:12 -10:00 |
Jack Andersen
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21194f43db
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Update Metal for frontface culling support
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2017-03-10 11:07:55 -10:00 |
Jack Andersen
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56aacdacde
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backface culling support
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2017-03-10 10:38:34 -10:00 |
Jack Andersen
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e698a27d1c
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Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
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2017-03-10 07:58:43 -10:00 |
Jack Andersen
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326f24d831
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Update boo
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2017-03-05 20:33:34 -10:00 |
Jack Andersen
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3b7c7cf0fc
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Texture identifier collision avoidance for Metal
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2017-03-05 13:34:55 -10:00 |
Jack Andersen
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437fd54400
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Ensure shader extension textures don't conflict
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2017-03-05 13:00:37 -10:00 |
Jack Andersen
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b30381a5fd
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Move xxhash to boo
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2017-03-04 21:55:32 -10:00 |
Jack Andersen
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6b4351d689
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Missing #include for linux
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2017-02-25 16:42:57 -10:00 |
Jack Andersen
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89f216d94f
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Add hecl::PathRelative()
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2017-02-24 21:58:36 -10:00 |
Jack Andersen
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8c3a7da616
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Updates to support VISI generation
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2017-02-23 22:27:07 -10:00 |
Jack Andersen
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9cf2aec5c1
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Update boo
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2017-02-15 19:46:49 -10:00 |
Jack Andersen
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08ac1d4703
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Update boo
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2017-02-15 18:47:50 -10:00 |
Jack Andersen
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26347bcfcb
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Update boo
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2017-02-15 17:17:58 -10:00 |
Jack Andersen
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73749e01a5
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Update boo
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2017-02-15 13:10:54 -10:00 |
Jack Andersen
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aed83c0df1
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Update boo
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2017-02-14 22:28:52 -10:00 |
Jack Andersen
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7fa9ea7326
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Update boo
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2017-02-14 20:49:51 -10:00 |
Jack Andersen
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4e16a20a37
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Update boo
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2017-02-14 20:00:55 -10:00 |
Phillip Stephens
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d67d54ddd0
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Change how 32bit hashes are calculated to prevent collisions
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2017-02-13 13:27:43 -08:00 |
Jack Andersen
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86f9f62ef6
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Targeted subresource generation for Actor and World blends
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2017-02-12 20:51:15 -10:00 |
Jack Andersen
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de41c5d92d
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Update athena
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2017-02-12 13:55:50 -10:00 |
Jack Andersen
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5c298d71a8
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Update boo
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2017-02-12 08:21:22 -10:00 |
Jack Andersen
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efc861a170
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Update boo
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2017-02-11 22:45:00 -10:00 |
Phillip Stephens
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d1bf1ff426
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Update boo
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2017-02-10 20:22:18 -08:00 |
Jack Andersen
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154a44e21f
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Add master mulColor to programmable shader output
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2017-02-09 23:00:23 -10:00 |
Jack Andersen
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e07e82f798
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Update boo
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2017-02-08 23:22:50 -10:00 |
Jack Andersen
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a710878373
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Update boo
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2017-02-04 08:25:53 -10:00 |