Lioncash
|
cfced1bf0a
|
CVarManager: Eliminate redundant map lookups
We can simply utilize the iterator of the previous existence check to
access the member instead of hashing through the map again.
|
2019-08-20 06:23:25 -04:00 |
Lioncash
|
4818198e41
|
CVarManager: Brace multi-line statements
Makes intentions explicit.
|
2019-08-20 06:10:23 -04:00 |
Lioncash
|
a16327df68
|
CVarManager: Use std::any_of for restartRequired()
Same thing, but more concise.
|
2019-08-20 06:08:12 -04:00 |
Lioncash
|
a1a18c6816
|
CVarManager: Use insert_or_assign where applicable
Avoids the need to create an initial entry in the map which is then
overwritten with the value being assigned to it.
|
2019-08-20 06:06:55 -04:00 |
Lioncash
|
64ac2e423e
|
hecl/FourCC: Make use of constexpr constructors where applicable
|
2019-08-15 06:48:38 -04:00 |
Jack Andersen
|
7b05b41d34
|
Windows build fixes
|
2019-07-27 15:19:48 -10:00 |
Jack Andersen
|
08d15514a9
|
Update submodules
|
2019-07-20 22:42:03 -10:00 |
Jack Andersen
|
6988f86672
|
Massive fmtlib refactor
|
2019-07-19 18:22:58 -10:00 |
Phillip Stephens
|
efa7463a9a
|
shaderc metal "error" fix
|
2019-07-01 01:26:42 -07:00 |
Jack Andersen
|
4fa1a2f3b7
|
Fixes for ANCS cooking
|
2019-06-14 14:37:53 -10:00 |
Jack Andersen
|
31caec79dd
|
Windows build fixes
|
2019-06-12 15:29:52 -10:00 |
Jack Andersen
|
387f8fa864
|
Blender Python API updates and better CMake dependency handling
|
2019-06-11 16:01:19 -10:00 |
Jack Andersen
|
7cc157c8b9
|
Support for per-stage shader hashing
|
2019-06-05 14:07:29 -10:00 |
Jack Andersen
|
f596cbff83
|
Windows fixes for refactor
|
2019-05-09 18:07:48 -10:00 |
Jack Andersen
|
92e2c03a01
|
Fix skin binding unordered_map use
|
2019-05-08 13:38:00 -10:00 |
Jack Andersen
|
5c59acddf2
|
Blender 2.8 refactor
|
2019-05-07 17:47:34 -10:00 |
Jack Andersen
|
8b1b674a7d
|
Ensure uninitialized data is not accessed in normal operation
|
2019-04-06 18:54:58 -10:00 |
Jack Andersen
|
2ab5c1436b
|
Add True and False tests for bitwise enums
|
2019-04-02 18:29:04 -10:00 |
Jack Andersen
|
72b14a78a0
|
Correct indirect texture sampling swizzle
|
2019-03-07 17:33:50 -10:00 |
Jack Andersen
|
927be4e839
|
Proper blending modes for handling alpha test
|
2019-03-02 20:17:41 -10:00 |
Jack Andersen
|
1f04f7ae12
|
Add closefrom call to RunProcess
|
2019-02-26 19:13:19 -10:00 |
Jack Andersen
|
6626557cc4
|
TexGen bug fix with diffuse-only pass
|
2019-02-26 18:50:13 -10:00 |
Jack Andersen
|
8e8ecaf4aa
|
Add fallback for diffuse expression
|
2019-02-24 22:10:34 -10:00 |
Jack Andersen
|
a9254f6643
|
Ensure pipes aren't duplicated between blender instances
|
2019-02-24 00:14:44 -10:00 |
Jack Andersen
|
470182de06
|
Support for diffuse texture identification in IR
|
2019-02-23 21:14:43 -10:00 |
Jack Andersen
|
fc40190933
|
Implicit switch fallthrough refactor
|
2019-02-17 19:44:46 -10:00 |
Jack Andersen
|
b6af26fa91
|
addColor term for standard shader model
|
2019-02-07 21:55:39 -10:00 |
Jack Andersen
|
d88c9cc21b
|
Debug mode for metal shaders
|
2019-02-03 15:38:14 -10:00 |
Jack Andersen
|
23a6d66a8c
|
Add -j argument for hecl cooking
|
2019-02-03 14:01:12 -10:00 |
Jack Andersen
|
f35285b076
|
Windows fixes
|
2019-01-28 22:25:51 -10:00 |
Phillip Stephens
|
7542cb9650
|
Minor fixes
|
2019-01-26 15:21:30 -08:00 |
Phillip Stephens
|
f776f89bee
|
Minor Console fixes
|
2018-12-09 21:12:10 -08:00 |
Jack Andersen
|
72193079ae
|
New code style refactor
|
2018-12-07 19:18:42 -10:00 |
Jack Andersen
|
54c466276b
|
SIMD refactor
|
2018-12-07 15:31:11 -10:00 |
Jack Andersen
|
1b073abb76
|
Change cheats CVar key
|
2018-11-23 22:08:44 -10:00 |
Jack Andersen
|
e2ec1f69a3
|
Vertex shaders do rigging computations in object space
|
2018-11-07 14:53:00 -10:00 |
Jack Andersen
|
344148e3b3
|
Add direct SDNA parser for blend files
|
2018-10-21 22:14:32 -10:00 |
Jack Andersen
|
a230eeb3b1
|
Macros for shader extensions to determine blend factors
|
2018-10-20 18:13:25 -10:00 |
Jack Andersen
|
3698199403
|
Reflection sampler fixes
|
2018-10-18 13:55:42 -10:00 |
Jack Andersen
|
d395f4a79e
|
macOS build fixes
|
2018-10-15 17:15:05 -10:00 |
Jack Andersen
|
61a50aa57e
|
Windows sync fixes for API changes
|
2018-10-14 10:09:15 -10:00 |
Jack Andersen
|
aef455e1ab
|
Attachment model support in blender addon
|
2018-10-11 10:48:13 -10:00 |
Jack Andersen
|
0ee18025dd
|
Huge shader infrastructure refactor
|
2018-10-06 16:53:57 -10:00 |
Jack Andersen
|
e16ef9709d
|
Update submodules
|
2018-09-02 14:45:32 -10:00 |
Jack Andersen
|
3f45710fb2
|
Fix cook tool crash
|
2018-06-15 16:26:30 -10:00 |
Phillip Stephens
|
61f744e15d
|
Defer values for unregistered CVars
|
2018-06-12 20:19:08 -07:00 |
Phillip Stephens
|
801214d9a8
|
Add support for string literals in Console::executeString, add implicit get/set for CVars
|
2018-06-12 19:03:29 -07:00 |
Jack Andersen
|
eff677ca20
|
Update boo
|
2018-06-11 15:16:00 -10:00 |
Jack Andersen
|
03cb7cf237
|
Ensure lighting extension is passed vec3
|
2018-06-06 18:36:46 -10:00 |
Jack Andersen
|
56a0661d33
|
Update boo
|
2018-06-01 14:02:20 -10:00 |
Jack Andersen
|
c11557bcff
|
Make SIGINT a bit cleaner for packaging
|
2018-05-25 17:07:04 -10:00 |
Jack Andersen
|
77f814192e
|
Windows build fixes
|
2018-05-24 20:34:58 -10:00 |
Jack Andersen
|
d0d330062f
|
Resource tracing and memory leak fixes
|
2018-05-19 20:12:32 -10:00 |
Jack Andersen
|
9c30a44a65
|
Fix see through collision material
|
2018-05-10 21:02:19 -10:00 |
Phillip Stephens
|
0aac384e60
|
Fix windows build
|
2018-05-01 17:41:51 -07:00 |
Phillip Stephens
|
eae0dbd2bb
|
Add ability to flag commands
|
2018-04-29 20:11:37 -07:00 |
Phillip Stephens
|
031c139e2d
|
Merge commit '13b41ab'
|
2018-04-26 14:11:49 -07:00 |
Phillip Stephens
|
694bc0a888
|
Add ability to unregister command on the fly
|
2018-04-26 14:10:32 -07:00 |
Jack Andersen
|
aa84d7c725
|
Add emissive cycles shaders
|
2018-04-14 20:04:08 -10:00 |
Jack Andersen
|
2c5a662fec
|
Add adjacent area lightmap cooking
|
2018-04-08 14:08:33 -10:00 |
Jack Andersen
|
396790181a
|
Minimized shader hash generation; more compatible MultiProgressPrinter
|
2018-04-07 10:52:35 -10:00 |
Jack Andersen
|
b54dedb22b
|
Minor cook fixes
|
2018-04-03 22:28:13 -10:00 |
Jack Andersen
|
94988eb9e5
|
GX shader cook fixes; Resource cook passes
|
2018-04-01 18:26:21 -10:00 |
Jack Andersen
|
c9f61eb9da
|
Fixes for GameCube targeting
|
2018-03-27 22:06:34 -10:00 |
Jack Andersen
|
d1a66e15d4
|
Add parallel progress printing
|
2018-03-23 11:40:12 -10:00 |
Jack Andersen
|
f2d6f643c9
|
PATH cooking bug fix
|
2018-02-26 00:38:50 -10:00 |
Jack Andersen
|
3acb9c9e3d
|
Initial PATH cooking support
|
2018-02-24 22:23:00 -10:00 |
Jack Andersen
|
2f6d9d2509
|
Minor macro adjustment
|
2018-02-23 20:33:01 -10:00 |
Jack Andersen
|
06797cd9fc
|
Add PATH .blend file type
|
2018-02-23 20:15:12 -10:00 |
Jack Andersen
|
3eedbd3c3b
|
Template-based DNA refactor
|
2018-02-21 21:23:15 -10:00 |
Jack Andersen
|
7a60440d58
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:54:35 -10:00 |
Jack Andersen
|
1b861eaa61
|
Non-clobbering YAML serialize operation
|
2018-01-22 18:40:09 -10:00 |
Phillip Stephens
|
2f840e5321
|
Merge commit 'f47d7d9'
|
2018-01-21 18:41:17 -08:00 |
Phillip Stephens
|
24abe43865
|
Restore old CVar system
|
2018-01-21 18:40:11 -08:00 |
Jack Andersen
|
f546400cc1
|
Update boo
|
2018-01-21 12:03:48 -10:00 |
Jack Andersen
|
ac29a724ba
|
Deep color CVar and GLSL backend bug fixes
|
2018-01-15 20:30:37 -10:00 |
Phillip Stephens
|
8cef2f5192
|
Add ability to enable developer mode in-code
|
2018-01-15 05:18:03 -08:00 |
Phillip Stephens
|
5c66ffc5df
|
Refactor CVar class
|
2018-01-15 04:34:02 -08:00 |
Phillip Stephens
|
4543e2a87e
|
Merge commit 'c46f861'
|
2018-01-13 23:38:17 -08:00 |
Phillip Stephens
|
52c14848d9
|
Various minor fixes
|
2018-01-13 23:37:00 -08:00 |
Jack Andersen
|
7a815e2962
|
Add missing <sstream> include
|
2018-01-13 20:40:42 -10:00 |
Phillip Stephens
|
f777d034f2
|
Implement core Console behavior and CVarManager commands
|
2018-01-13 18:39:32 -08:00 |
Phillip Stephens
|
7f6913e046
|
Fix linux build, initial logvisor integration into Console
|
2018-01-11 08:26:33 -08:00 |
Phillip Stephens
|
24ee3fa21e
|
Windows build fix
|
2018-01-11 04:38:35 -08:00 |
Phillip Stephens
|
e247733d04
|
Initial `Console` implementation
|
2018-01-11 01:36:00 -08:00 |
Jack Andersen
|
2d0f079991
|
Add CVarCommons; hecl-light library
|
2018-01-09 20:16:18 -10:00 |
Jack Andersen
|
b3ca5b1e1e
|
Changes to support MSAA rendering
|
2018-01-06 19:17:45 -10:00 |
Jack Andersen
|
308af03115
|
Disable cotire unity build
|
2017-12-31 16:53:17 -10:00 |
Jack Andersen
|
9daa74e08e
|
Windows PCH fixes
|
2017-12-29 15:07:15 -10:00 |
Jack Andersen
|
aae0dc56b7
|
Huge compile performance refactor
|
2017-12-28 21:56:31 -10:00 |
Phillip Stephens
|
0e4310903d
|
Update boo; Add initial GUI mode support
|
2017-12-15 18:13:20 -08:00 |
Jack Andersen
|
758c602dc5
|
Add ASan build capability
|
2017-12-11 16:05:28 -10:00 |
Jack Andersen
|
93711460f8
|
More flexible cull-mode options for shader extensions
|
2017-12-09 19:29:23 -10:00 |
Jack Andersen
|
a60a02a31e
|
Add flip flag for collision triangles
|
2017-12-08 19:15:26 -10:00 |
Jack Andersen
|
79f0336588
|
UWP fixes
|
2017-12-06 18:09:27 -10:00 |
Jack Andersen
|
559096feeb
|
UWP support
|
2017-12-05 17:22:31 -10:00 |
Jack Andersen
|
d4ce1d4913
|
ProjectPath bug fixes
|
2017-12-01 19:49:45 -10:00 |
Jack Andersen
|
1987a6e3d3
|
Implement asprintf for Windows
|
2017-11-24 16:49:50 -10:00 |
Jack Andersen
|
b382188a5c
|
Remove debugging changes
|
2017-11-21 00:22:36 -10:00 |
Jack Andersen
|
ddf7c983da
|
Major refactor of hecl parser using @hackyourlife architecture
|
2017-11-20 23:33:28 -10:00 |
Jack Andersen
|
b41b21cb4b
|
Windows fixes
|
2017-11-13 17:34:05 -10:00 |
Jack Andersen
|
4111d49d64
|
string_view refactor
|
2017-11-12 20:13:53 -10:00 |
Jack Andersen
|
b9490877a4
|
Iterator fix
|
2017-11-06 22:05:40 -10:00 |
Jack Andersen
|
a3b9a32633
|
Remaining object tracker platforms
|
2017-11-05 20:56:17 -10:00 |
Jack Andersen
|
d2fda8a373
|
Changes to support new boo object tracker API
|
2017-11-04 20:15:03 -10:00 |
Jack Andersen
|
3e18e519ce
|
Windows fixes
|
2017-10-29 21:29:07 -10:00 |
Jack Andersen
|
a2c5d891b5
|
Various bug fixes
|
2017-10-27 00:10:08 -10:00 |
Jack Andersen
|
5e99ee1d95
|
Minor improvements
|
2017-10-25 19:37:15 -10:00 |
Jack Andersen
|
b7208bfc5f
|
Implement `hecl package`
|
2017-10-24 21:46:32 -10:00 |
Jack Andersen
|
a5b7a7b96c
|
Windows fixes
|
2017-10-23 17:11:44 -10:00 |
Jack Andersen
|
48ec4cf6eb
|
Various bug fixes
|
2017-10-21 20:10:59 -10:00 |
Jack Andersen
|
ebad51dc2e
|
Add DCLN blend type
|
2017-10-16 19:51:13 -10:00 |
Jack Andersen
|
7c3bac2951
|
Add perspective division to texture matrix processing
|
2017-09-30 18:25:49 -10:00 |
Phillip Stephens
|
cc8415b4f6
|
update boo
|
2017-09-10 01:08:52 -07:00 |
Jack Andersen
|
2674989a4a
|
Generate pool skin index for CPU-based skinning operations
|
2017-08-20 19:46:26 -10:00 |
Jack Andersen
|
6d997e4ffa
|
NULL path bug fix
|
2017-08-17 17:18:52 -10:00 |
Jack Andersen
|
f761810e8c
|
Other platforms for SteamFinder
|
2017-07-23 13:44:17 -10:00 |
Jack Andersen
|
14277fa386
|
Add Steam app finder, fix missing blender cube bug
|
2017-07-22 23:20:28 -10:00 |
Jack Andersen
|
d8ed2fd157
|
Isolate hecl::SystemChar in single header
|
2017-06-10 08:22:40 -10:00 |
Phillip Stephens
|
c72ee72f6f
|
Conform other platforms
|
2017-05-29 01:18:54 -07:00 |
Phillip Stephens
|
145c152012
|
Fix GLSL reflection shader compile errors.
|
2017-05-28 23:00:17 -07:00 |
Jack Andersen
|
8bfac09158
|
Add map visibility mode property
|
2017-04-18 13:38:23 -10:00 |
Jack Andersen
|
21e2a26e36
|
HLSL reflection fix
|
2017-03-26 08:21:01 -10:00 |
Jack Andersen
|
b860d962ae
|
Reflection shader support
|
2017-03-25 19:51:58 -10:00 |
Jack Andersen
|
ed5085e42b
|
MAPA/MAPU bug fixes
|
2017-03-20 11:14:20 -10:00 |
Jack Andersen
|
87ae8aaa57
|
Windows fixes
|
2017-03-19 20:59:14 -10:00 |
Jack Andersen
|
53521a0eea
|
Initial blender addon support for MAPA and MAPU types
|
2017-03-19 19:08:51 -10:00 |
Jack Andersen
|
9cc364c4fd
|
Updated rendering interface for boo
|
2017-03-17 13:32:18 -10:00 |
Jack Andersen
|
626056f3b9
|
Refactor for boo upgrades
|
2017-03-13 21:03:22 -10:00 |
Jack Andersen
|
21194f43db
|
Update Metal for frontface culling support
|
2017-03-10 11:07:55 -10:00 |
Jack Andersen
|
56aacdacde
|
backface culling support
|
2017-03-10 10:38:34 -10:00 |
Jack Andersen
|
e698a27d1c
|
Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
|
2017-03-10 07:58:43 -10:00 |
Jack Andersen
|
3b7c7cf0fc
|
Texture identifier collision avoidance for Metal
|
2017-03-05 13:34:55 -10:00 |
Jack Andersen
|
437fd54400
|
Ensure shader extension textures don't conflict
|
2017-03-05 13:00:37 -10:00 |
Jack Andersen
|
6b4351d689
|
Missing #include for linux
|
2017-02-25 16:42:57 -10:00 |
Jack Andersen
|
89f216d94f
|
Add hecl::PathRelative()
|
2017-02-24 21:58:36 -10:00 |
Jack Andersen
|
8c3a7da616
|
Updates to support VISI generation
|
2017-02-23 22:27:07 -10:00 |
Jack Andersen
|
86f9f62ef6
|
Targeted subresource generation for Actor and World blends
|
2017-02-12 20:51:15 -10:00 |
Jack Andersen
|
154a44e21f
|
Add master mulColor to programmable shader output
|
2017-02-09 23:00:23 -10:00 |
Jack Andersen
|
ae9b2309cf
|
Add RecrusiveMakeDir
|
2017-02-03 17:45:39 -10:00 |
Jack Andersen
|
1bfef7ddf8
|
ShaderCacheManager read fix
|
2017-02-02 20:22:54 -10:00 |
Jack Andersen
|
1c9708f261
|
EINTR recovery for BlenderConnection I/O
|
2017-02-01 15:53:51 -10:00 |
Jack Andersen
|
4a7b47200a
|
Include alpha component in opaque shaders
|
2017-01-29 18:15:35 -10:00 |
Phillip Stephens
|
c840625080
|
Add Char16ToWide helper function
|
2017-01-23 23:55:26 -08:00 |
Jack Andersen
|
b8abd466dd
|
char16_t formatting support
|
2017-01-23 21:40:09 -10:00 |
Phillip Stephens
|
d505f2d30a
|
Fix FRME cook crash when path contains spaces
|
2017-01-21 20:25:49 -08:00 |
Jack Andersen
|
7326f01b5b
|
Update boo
|
2017-01-18 23:01:54 -10:00 |
Jack Andersen
|
2147abfbaa
|
Work on Gui Frame exporter
|
2017-01-16 21:12:49 -10:00 |
Jack Andersen
|
aecaab27a4
|
Create directory chains at a late point during extract
|
2017-01-16 15:21:13 -10:00 |
Phillip Stephens
|
c4ee610169
|
Fix stack related crash in getGlobResults
|
2017-01-01 15:19:03 -08:00 |