Lioncash
79565d7f52
CAnimSourceInfo: std::move TSubAnimTypeToken instance in constructor
...
Provides the same behavior, but allows calling code to move into the
constructor.
2020-03-09 11:11:27 -04:00
Lioncash
3cec19437a
CAnimSysContext: std::move TToken instance in constructor
...
Provides the same interface, but allows for calling code to move into
the constructor.
2020-03-09 11:08:17 -04:00
Lioncash
280e4ce07d
CAnimTreeAnimReaderContainer: std::move shared_ptr in constructor
...
Provides the same behavior, but without a redundant atomic reference
count increment and decrement.
2020-03-09 11:06:20 -04:00
Luke Street
5c9dd55b80
CChozoGhost: Fix IsOnGround
2020-03-09 10:41:34 -04:00
Luke Street
830db8772d
Merge remote-tracking branch 'origin/master' into chozoghosts
2020-03-09 10:12:40 -04:00
Phillip Stephens
d93df18a37
Fix `CScriptDistanceFog::AcceptScriptMessage`
2020-03-08 23:18:57 -07:00
Luke Street
7b9a037c95
Merge pull request #203 from lioncash/identical
...
CBallCamera: Collapse identical switch cases within AvoidGeometry()
2020-03-08 23:45:52 -04:00
Luke Street
6e9a80de5d
CVisorFlare: Rename "near" to avoid MSVC conflict
2020-03-08 23:44:44 -04:00
Lioncash
363386cbd9
CBallCamera: Collapse identical switch cases within AvoidGeometry()
...
Same behavior, but less code.
This is identical in behavior to the code within the GM8E v0 binary.
2020-03-08 23:40:22 -04:00
Lioncash
45c1bc9652
CStaticRes: Make use of CAssetId's IsValid() member function within operator bool
...
We should be testing against IsValid() here to handle all cases that
indicate invalid values, as opposed to only handling the zero case.
2020-03-08 22:49:33 -04:00
Lioncash
209cd4a54e
CStaticRes: Make operator bool explicit
...
Prevents potentially error-prone conversions to bool. Similar to the
changes recently made to CToken.
2020-03-08 21:20:08 -04:00
Lioncash
2233a78fe2
CToken: Add HasReference() member function
...
Has the same semantics of operator bool(), but explains at the call site
what is actually being tested for in the relation to the object itself.
Aims to make readability slightly better (and removed the need for
casts).
2020-03-08 21:13:37 -04:00
Phillip Stephens
fc5170ede9
Merge pull request #200 from lioncash/temp
...
CLogBookScreen: Remove unconditional return true in IsScanComplete()
2020-03-08 18:03:54 -07:00
Phillip Stephens
a28b7a8df7
Merge pull request #199 from lioncash/octree
...
CPVSVisOctree: Use static qualifying name for ReadBoundingBoxBig()
2020-03-08 18:03:44 -07:00
Phillip Stephens
f07d4e9630
Merge pull request #198 from lioncash/move
...
CResFactory: Resolve use-after-move in AddToLoadList()
2020-03-08 18:03:28 -07:00
Phillip Stephens
b492c91ccf
Merge pull request #197 from lioncash/cond
...
CFontRenderState: Collapse common switch cases in RefreshColor()
2020-03-08 18:03:17 -07:00
Phillip Stephens
b01fa0c5bf
Merge pull request #196 from lioncash/saveable
...
CSaveableState: Initialize vectors in the constructor initializer list
2020-03-08 18:03:01 -07:00
Phillip Stephens
dd54f93da4
Merge pull request #195 from lioncash/unused
...
CPlayer: Make use of unused CCollidableAABox in ProcessInput()
2020-03-08 18:02:52 -07:00
Phillip Stephens
3011a839eb
Merge pull request #194 from lioncash/init
...
CProjectileInfo: Initialize result variable to false within PredictInterceptPos
2020-03-08 18:02:41 -07:00
Phillip Stephens
51bb2244da
Merge pull request #193 from lioncash/explicit
...
CToken: Make operator bool explicit
2020-03-08 18:02:30 -07:00
Phillip Stephens
3e59f7a455
Prepare for pr-193
2020-03-08 18:01:29 -07:00
Lioncash
2a1df559a9
CLogBookScreen: Remove unconditional return true in IsScanComplete()
...
This was temporarily added in for debugging purposes in the past but was
never removed.
2020-03-08 11:15:13 -04:00
Phillip Stephens
f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments
2020-03-07 09:14:07 -08:00
Lioncash
8d42eb4287
CPVSVisOctree: Initialize in-class member variables where applicable
...
Provides a deterministic initial state for the default constructor.
2020-03-07 05:01:29 -05:00
Lioncash
4034e3b31f
CPVSVisOctree: Make use of std::array where applicable
...
Makes the arrays strongly typed.
2020-03-07 04:50:19 -05:00
Lioncash
969bcdba35
CPVSVisOctree: Use static qualifying name for ReadBoundingBoxBig()
...
It looks very odd using the name of the object being initialized to call
through to a static member function. We can disambiguate this by making
use of the qualifying name directly.
2020-03-07 04:46:19 -05:00
Lioncash
0a47e623fd
CResFactory: Resolve use-after-move in AddToLoadList()
...
The behavior on the right hand side would occur before the actual
assignment, making the tag value invalidated. Instead, we copy the tag
before the move is performed to keep the data valid when inserting it
into the map.
2020-03-07 03:56:16 -05:00
Lioncash
a490eaf8ff
CFontRenderState: Collapse common switch cases in RefreshColor()
...
Same behavior, less code.
2020-03-07 03:44:54 -05:00
Lioncash
815a38288a
CSaveableState: Initialize vectors in the constructor initializer list
...
Initializes the vectors in place, rather than constructing them and then
resizing.
2020-03-06 22:47:39 -05:00
Lioncash
830e1c59d2
CPlayer: Make nearby variables const
...
Makes nearby variables from the previous change const to make their
immutability explicit.
2020-03-06 22:08:56 -05:00
Lioncash
a2b6b4515d
CPlayer: Make use of unused CCollidableAABox in ProcessInput()
...
GM8E v0 makes use of the temporary collidable AA box. This amends the
code to make use of it.
2020-03-06 22:06:44 -05:00
Lioncash
27fb2008dc
CProjectileInfo: Initialize result variable to false within PredictInterceptPos()
...
GM8E v0 sets this to false before performing any further calculations.
This also prevents accidental uninitialized usages from occurring if
this is ever changed in the future.
While we're in the same area we can make bracing consistent.
2020-03-06 21:57:39 -05:00
Lioncash
a6367c0688
CToken: Make operator bool explicit
...
Prevents potential error-prone conversions from occurring
2020-03-06 21:42:07 -05:00
Phillip Stephens
052aa80bac
Fix initial AI issues
2020-03-06 18:03:13 -08:00
Phillip Stephens
4daa8ac374
CModelBoo: Fix missing cast
2020-03-06 16:27:33 -08:00
Phillip Stephens
17f25457c5
CGameArea::CAreaObjectList fix
2020-03-06 16:20:52 -08:00
Phillip Stephens
76e0a1f8f5
Merge pull request #192 from lioncash/init
...
CEyeball: Eliminate unnecessary runtime initializer in Think()
2020-03-06 16:15:15 -08:00
Phillip Stephens
7358570d51
Merge pull request #191 from lioncash/const
...
CObjectList: Make IsQualified() a const member function
2020-03-06 16:14:59 -08:00
Phillip Stephens
24baafb996
Merge pull request #190 from lioncash/render
...
CBooRenderer: Minor cleanup
2020-03-06 16:14:47 -08:00
Phillip Stephens
ae25392d19
Merge pull request #189 from lioncash/model
...
CModelBoo: Make static data constexpr where applicable
2020-03-06 16:14:05 -08:00
Phillip Stephens
f8e40e600f
Merge pull request #188 from lioncash/class
...
CModelShaders: Make EExtendedShader an enum class
2020-03-06 16:13:54 -08:00
Phillip Stephens
b44e43c7c0
Merge pull request #187 from lioncash/make
...
CThardus: Minor tidying changes
2020-03-06 16:13:42 -08:00
Phillip Stephens
ab65fae969
Merge pull request #186 from lioncash/array
...
CInGameGuiManager: Make use of std::array where applicable
2020-03-06 16:13:33 -08:00
Phillip Stephens
c9e7b2c2ff
Merge pull request #185 from lioncash/reference2
...
CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
2020-03-06 16:13:22 -08:00
Phillip Stephens
915a0785a5
Merge pull request #184 from lioncash/reference
...
CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
2020-03-06 16:13:05 -08:00
Phillip Stephens
96af6157bd
Merge pull request #183 from lioncash/move
...
CThardus: std::move vector instances in constructor
2020-03-06 16:12:53 -08:00
Phillip Stephens
4b13f8768b
Merge pull request #181 from lioncash/ref
...
CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
2020-03-06 16:12:35 -08:00
Phillip Stephens
1cccaac115
Final CChozoGhost imps
2020-03-06 07:16:55 -08:00
Lioncash
00ff91eece
CEyeball: Remove unnecessary .get() call
...
Dereferencing is already supported on smart pointers, so we don't need
to call .get() here.
2020-03-06 07:30:27 -05:00
Lioncash
c3809162bf
CEyeball: Eliminate unnecessary runtime initialzer in Think()
...
We can just fold the result into the constant directly, which allows us
to avoid the need for a static runtime initializer. This is bit-exact
with what the result would be, so this is fine.
2020-03-06 07:30:05 -05:00
Lioncash
80e2e97dc4
CObjectList: Make IsQualified() a const member function
...
None of the implementations modify object instance state, so this can be
made const qualified.
2020-03-06 04:36:39 -05:00
Lioncash
b1426867bf
CBooRenderer: Make use of std::array where applicable
...
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
2020-03-06 02:25:40 -05:00
Lioncash
4f7f5cf09a
CBooRenderer: Make Buckets class mostly internal
...
This is only ever functionally used within this translation unit, so we
can hide the class internally.
2020-03-06 01:16:02 -05:00
Lioncash
3c4e25062d
CModelBoo: Make static data constexpr where applicable
...
Gets rid of potential runtime-initializers.
2020-03-06 00:46:30 -05:00
Lioncash
d9664d165f
CModelShaders: Make EExtendedShader an enum class
...
Prevents pollution of the urde namespace with general names like Flat,
etc.
2020-03-06 00:16:31 -05:00
Lioncash
3717480eeb
CThardus: Make use of std::array where applicable
...
Dehardcodes some sizes and gets rid of two instances of implicit sign
conversions.
2020-03-05 23:22:30 -05:00
Lioncash
3b6218fa67
CThardus: Make use of std::make_unique where applicable
...
Same thing, but more straightforward.
2020-03-05 23:15:24 -05:00
Lioncash
84fde9ceca
CInGameGuiManager: Make use of std::array where applicable
...
Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Lioncash
40277bedac
CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
...
Previously the particle system shared pointer would always be returned
by value, rather than by reference.
2020-03-05 21:36:04 -05:00
Lioncash
4c90adf074
CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
...
Previously this function was always returning by value, rather than by
reference, like what its contained called function does.
2020-03-05 21:28:23 -05:00
Lioncash
6917132a94
CThardus: std::move vector instances in constructor
...
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.
While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Lioncash
50f8f3e17e
CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
...
Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Phillip Stephens
e43bfe1e58
More CChozoGhost imps
2020-03-05 07:42:12 -08:00
Phillip Stephens
58cca6ffa8
More chozoghost imps
2020-03-05 01:56:04 -08:00
Phillip Stephens
50a20d7322
More CChozoGhost imps
2020-03-04 18:41:11 -08:00
Phillip Stephens
9d77d7313c
More ChozoGhost imps
2020-03-04 18:41:10 -08:00
Phillip Stephens
d91e86a94a
Initial CChozoGhost stubs
2020-03-04 18:41:10 -08:00
Phillip Stephens
2f9dd38bbe
Silence discard errors
2020-03-04 18:40:03 -08:00
Luke Street
74d01debe1
Merge pull request #180 from lioncash/flamethrower
...
CFlameThrower: Amend virtual interface discrepancies
2020-03-04 13:42:21 -05:00
Lioncash
88cb5acdca
CFlameThrower: Amend virtual interface discrepancies
...
GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash
f0c3903951
CSpacePirate: Make use of std::array with constexpr data
...
Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash
4b3d48ebc1
CSpacePirate: Make static const data internally linked
...
Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Phillip Stephens
09f7096913
Disable variable delta time
2020-03-03 16:50:25 -08:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Phillip Stephens
366d6b96ee
Merge pull request #178 from lioncash/data
...
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
2020-03-03 16:43:43 -08:00
Phillip Stephens
abfd77c3ba
Merge pull request #177 from lioncash/burst
...
CScriptGunTurret: Move static const data into the cpp file
2020-03-03 16:43:34 -08:00
Lioncash
70c3a7ddf5
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
...
We can use append() instead of data(). This allows the size of the
string view instance to be used directly instead of redundantly doing a
string size lookup.
2020-03-03 06:30:20 -05:00
Luke Street
9e0e053906
CScriptSpecialFunction: Further ThinkSpinnerController implementation
2020-03-03 03:31:58 -05:00
Lioncash
245a8145c7
CScriptGunTurret: Make use of std::array with file-static data
2020-03-03 03:12:35 -05:00
Lioncash
f4fc17bee0
CScriptGunTurret: Move static const data into the cpp file
...
Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Luke Street
12393d4c4d
CSnakeWeedSwarm: Fix lighting
2020-03-01 03:05:16 -05:00
Luke Street
17b9813b3e
CSnakeWeedSwarm: Rendering & state fixes
2020-03-01 02:52:17 -05:00
Luke Street
f064bc2f7b
CSnakeWeedSwarm: Initialize bitfields; some more cleanup
2020-03-01 01:59:12 -05:00
Luke Street
046fbe7760
CSnakeWeedSwarm: Cleanup, renaming & fixes
2020-03-01 01:59:12 -05:00
Luke Street
34a80aab81
CSnakeWeedSwarm: Implement ApplyRadiusDamage
2020-03-01 01:59:12 -05:00
Luke Street
f50f5cedef
CSnakeWeedSwarm: Implement remaining methods
2020-03-01 01:59:12 -05:00
Phillip Stephens
9f5f0abab4
More CThardus imps, add reference CTevPass imps
2020-02-29 17:11:41 -08:00
Luke S
617844efce
Merge pull request #175 from lioncash/fixme
...
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Lioncash
5e705515ed
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
...
GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash
9434be8562
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
...
GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Luke S
58a2f6aeb2
Merge pull request #173 from lioncash/c_str
...
Runtime: Remove unnecessary c_str() calls
2020-02-28 11:16:57 -05:00
Luke S
e0b84df5de
Merge pull request #172 from lioncash/move
...
CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S
e7de5311c2
Merge pull request #171 from lioncash/const
...
CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Luke S
55521fb5df
Merge pull request #170 from lioncash/collision
...
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
2020-02-28 10:36:46 -05:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
...
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
718d8d5d6f
CPASParmInfo: Make data members private
...
These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00
Lioncash
9524208cd2
CCharacterInfo: Remove unnecessary top-level const in return value of GetAnimationIndex()
...
Same behavior, less code.
2020-02-28 04:56:45 -05:00
Lioncash
63cf485f27
CCharacterInfo: std::move std::string instance where applicable
...
Avoids potentially reallocating strings where it's not necessary to do
so.
2020-02-28 04:55:09 -05:00
Lioncash
435a6ea1d4
CCharacterInfo: Make use of emplace_back() where applicable
...
We can construct these elements in place. While we're at it, we can mark
the count variables at const to be explicit.
2020-02-28 04:51:18 -05:00
Lioncash
d2c86f98d1
CCharacterInfo: std::move vectors in CParticleResData's constructor
...
Same behavior, but allows the caller to move into the constructor,
potentially avoiding copies altogether.
2020-02-28 04:49:07 -05:00
Lioncash
d79b9d925e
CPAS*: Make constructors explicit
...
Prevents undesirable implicit constructions from occurring.
2020-02-28 04:38:23 -05:00
Lioncash
fe05c42be4
CPASAnimState: Remove const_cast usages
...
A cache is typically a use case for mutable (as the outside user of the
class wouldn't directly rely on the cache as part of the API, this would
only function to assist the API perform better), so we can mark the
selection cache as mutable and make the code nicer to read overall.
2020-02-28 04:33:42 -05:00
Lioncash
9cb5d11405
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
...
Same thing, but already provided by the language.
2020-02-28 02:27:24 -05:00
Luke S
751838f00e
Merge pull request #166 from lioncash/redundant
...
CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
2020-02-26 13:19:22 -05:00
Luke S
5fa244a058
Merge pull request #165 from lioncash/elastic
...
CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
2020-02-26 13:17:18 -05:00
Lioncash
62330903cc
CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
...
The conditional itself aside, in GM8E v0, this is always assigned as
0.2f.
2020-02-26 04:18:58 -05:00
Lioncash
6afcf634b0
CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
...
In GM8E v0, the wall elastic constant of the copied SMovementOptions
instance is set to 0.03f.
2020-02-26 04:12:09 -05:00
Lioncash
2b4888dcb6
CMidiManager: std::move sequencer within SetAudioSysHandle()
...
Provides the same behavior but without a redundant reference count
increment and then decrement.
2020-02-26 03:16:11 -05:00
Luke S
08604d770a
Merge pull request #163 from lioncash/data
...
ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash
e80d9c7192
ITweakGunRes: Make use of std::array where applicable
...
Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Luke S
83507f0226
Merge pull request #162 from lioncash/false
...
CAuxWeapon: Replace always false condition with false in Fire()
2020-02-25 14:42:14 -05:00
Luke S
5454fc213b
Merge pull request #161 from lioncash/return
...
CPlayer: Add missing return within UpdateOrbitModeTimer()
2020-02-25 14:19:32 -05:00
Luke Street
ae591d4817
Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy)
2020-02-25 14:15:53 -05:00
Lioncash
450bcd019e
CAuxWeapon: Replace always false condition with false in Fire()
...
Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Lioncash
79c409c5e0
CPlayer: Add missing return within UpdateOrbitModeTimer()
...
Previously, any call to this function would always reset the timer to
0.0, rather than potentially decrement it.
GM8E v0 always returns within the conditional.
2020-02-25 02:17:22 -05:00
Luke S
4ae3bca176
Merge pull request #159 from lioncash/constexpr
...
CJellyZap: Make kPlayerFilter constexpr
2020-02-24 21:35:54 -05:00
Lioncash
c3294977ff
CJellyZap: Make kPlayerFilter constexpr
...
This can be trivially made constexpr. We can also make this a fully
internally linked identifier.
2020-02-24 20:12:58 -05:00
Luke S
97ab8a56d9
Merge pull request #157 from lioncash/optional-goo
...
CScriptVisorGoo: Use std::make_optional where applicable
2020-02-24 03:12:17 -05:00
Luke S
1d9224f55c
Merge pull request #156 from lioncash/moving
...
CSkinnedModel: std::move constructor arguments where applicable
2020-02-24 03:00:59 -05:00
Luke S
551be30b9e
Merge pull request #155 from lioncash/initializer
...
CGraphics: Silence missing initializer warning
2020-02-24 03:00:31 -05:00
Luke S
c8291ee3dc
Merge pull request #154 from lioncash/constexpr
...
CSamusDoll: Minor changes
2020-02-24 03:00:11 -05:00
Lioncash
b3b71a2e76
CScriptVisorGoo: Use std::make_optional where applicable
...
Same behavior, but without a verbose type name.
2020-02-24 02:57:47 -05:00
Lioncash
6c6df4d4ee
CSkinnedModel: std::move constructor arguments where applicable
...
Fairly straightforward change. We can move the elements here to make use
of the move constructor over the copy constructor.
2020-02-24 02:36:44 -05:00
Lioncash
35ae2c2981
CGraphics: Silence missing initializer warning
...
Makes the initializer field for the aspect member explicit along with
the rest of the supplied values.
2020-02-24 02:28:27 -05:00
Lioncash
7e2ef9c8ea
CSamusDoll: Eliminate variable shadowing in Draw()
2020-02-24 01:50:44 -05:00
Lioncash
9042dddc8c
CSamusDoll: Make use of std::array where applicable
...
Makes the data strongly typed and also allows tooling runtime checks for
debug builds if implementations support it (which MSVC, libstdc++ and
libc++ all support).
2020-02-24 01:48:13 -05:00
Lioncash
61dff4367d
CSamusDoll: Make use of an anonymous namespace
...
Makes a separate area for internally linked data.
2020-02-24 01:39:23 -05:00
Lioncash
08ebecdaaf
CSamusDoll: Mark skInitialOffset as constexpr
...
Allows the vector to be initialized at compile-time.
2020-02-24 01:34:59 -05:00
Luke Street
16586c200b
Merge branch 'pr-153'
2020-02-21 13:46:52 -05:00
Luke Street
f1dd82066a
Start implementing CSnakeWeedSwarm
2020-02-20 23:27:12 -05:00
Luke Street
a978b030c3
Fix infra model for CWallCrawlerSwarm
2020-02-20 21:50:54 -05:00
Jcw87
e835528fe8
MSVC compile fixes.
2020-02-16 00:10:08 -08:00
Phillip Stephens
f251c73e6a
Merge branch 'pr-151'
2020-02-13 14:17:40 -08:00
Lioncash
da4dde2437
CAtomicBeta: Correct division arithmetic error in Think()
...
This is supposed to be a multiplication, not a division (at least this
is what v0-00 does).
2020-02-12 04:57:07 -05:00
Phillip Stephens
0bdad38175
Merge branch 'pr-150'
2020-02-11 20:05:07 -08:00
Lioncash
88f445c94d
CParasite: Make static CMaterialList instances constexpr where applicable
...
Same behavior, but allows the data to be stored within the read-only
segment.
2020-02-11 09:33:58 -05:00
Lioncash
1edcbf7ec6
CMetaree: Set locomotion type to crouched if deactivated in InActive()
...
v0-00 sets this locomotion type when the deactivation flag is set.
2020-02-07 19:32:51 -05:00
Phillip Stephens
61f9adfa70
Merge branch 'pr-148'
2020-02-07 14:25:31 -08:00
Phillip Stephens
6501d56baa
Merge branch 'pr-147'
2020-02-07 14:24:21 -08:00
Phillip Stephens
60f8dfb9d1
Final CCollisionInfoList imps
2020-02-07 14:20:04 -08:00
Lioncash
16f7925652
CFireFlea: Set CPathFindSearch's padding to 50.0f within AcceptScriptMsg()
...
v0-00 sets the padding member of CPathFindSearch here to 50.0, not a
member variable that's part of the CFireFlea class.
2020-02-07 16:27:56 -05:00
Lioncash
d4245b016f
CPuddleToadGamma: Migrate static constants into the cpp file
...
Makes the data fully internally-linked. This also allows declaring
skBellyOffset as constexpr.
While we're at it, we can also make the solid filter constexpr as well,
given it isn't modified anywhere. This allows the data to be placed
within the read-only segment and potentially gets rid of a runtime
static constructor.
2020-02-07 15:55:23 -05:00
Lioncash
0dd7e3e7bf
CFlickerBat: Add missing SetMuted() call within Death()
...
v0-00 contains a call to SetMuted(false) in game code.
2020-02-07 09:38:56 -05:00
Phillip Stephens
330a1bff76
Merge pull request #145 from lioncash/blood-collision
...
CBloodFlower: Implement GetCollisionResponseType
2020-02-03 14:45:21 -08:00
Phillip Stephens
67e4c2e135
Merge pull request #144 from lioncash/blood-const
...
CBloodFlower: Mark sFireEffects as constexpr
2020-02-03 14:45:02 -08:00
Phillip Stephens
28ee845564
Merge pull request #143 from lioncash/steering
...
CWarWasp: Amend damping radius value within ApplyNormalSteering()
2020-02-03 14:44:39 -08:00
Phillip Stephens
569886de6a
Merge pull request #142 from lioncash/decay
...
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
2020-02-03 14:44:21 -08:00
Phillip Stephens
48570cd956
Merge pull request #141 from lioncash/dock-aa
...
CScript*: Return std::nullopt in GetTouchBounds()
2020-02-03 14:43:58 -08:00
Phillip Stephens
06d7a3e00a
Merge pull request #140 from lioncash/enum-class
...
CScriptDock: Make EDockState an enum class
2020-02-03 14:43:28 -08:00
Lioncash
d1a714cf1a
CBloodFlower: Implement GetCollisionResponseType
...
CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
2020-02-03 10:42:26 -05:00
Lioncash
855841607b
CBloodFlower: Mark sFireEffects as constexpr
...
Allows the strings to be put into the read-only section of the binary
(and makes it explicit that the strings aren't modified).
While we're at it we can make use of std::array.
2020-02-03 10:14:19 -05:00
Lioncash
f675bc3857
CWarWasp: Amend damping radius value within ApplyNormalSteering()
...
GM8E v0-00 uses 2.5 for the second Arrival() damping radius value, not 3.0.
2020-02-01 16:37:23 -05:00
Lioncash
3147d39cd9
CScript*: Return std::nullopt in GetTouchBounds()
...
In some implementations, returning via default construction for
std::optional can cause the entire inner buffer to be zeroed out.
Returning with std::nullopt causes only the internal validity flag to be
set and nothing more.
2020-02-01 01:06:43 -05:00
Lioncash
c944d04614
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
...
Game code makes use of 1.66666675f here, not 0.0f.
2020-01-31 23:53:39 -05:00
Lioncash
9a8f99faa5
CScriptDock: Make EDockState an enum class
...
Makes the enum type strongly typed. All usages currently allow for this
anyways.
2020-01-31 21:34:10 -05:00
Lioncash
458ff8949a
IGameArea: Make Dock's reference count variable signed
...
In all usage cases, this variable is used with functions that expect a
signed value. This eliminates quite a few signed mismatch warnings.
2020-01-31 21:29:53 -05:00
Lioncash
a3ebe8727f
CScriptSound: Remove active check within AcceptScriptMsg() deactivate path
...
Game code doesn't check for active status within this branch, and
there's no comment indicating whether or not this difference was intentional.
2020-01-31 17:37:46 -05:00
Lioncash
495ff19aad
CDamageInfo: Make certain constructors constexpr
...
Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
2020-01-31 02:06:14 -05:00
Phillip Stephens
918f1a9fcb
Merge pull request #136 from lioncash/rainsplash
...
CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
2020-01-30 20:12:11 -08:00
Phillip Stephens
968c3394c6
Merge pull request #135 from lioncash/dash-elements
...
CPlayer: Add missing element to skDashStrafeDistances
2020-01-30 20:12:00 -08:00
Phillip Stephens
d7f475166f
Merge pull request #134 from lioncash/function-error
...
CPlayer: Fix function call mismatch within SidewaysDashAllowed()
2020-01-30 20:11:49 -08:00
Phillip Stephens
b1322a5613
Merge pull request #133 from lioncash/trunc-float
...
CTextParser: Resolve double->float truncation within ParseTag()
2020-01-30 20:11:39 -08:00
Phillip Stephens
0116e56332
Merge pull request #132 from lioncash/static-instance
...
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
2020-01-30 20:11:24 -08:00
Phillip Stephens
11352ef042
Merge pull request #131 from lioncash/top-const
...
CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
2020-01-30 20:11:12 -08:00
Phillip Stephens
9eb69dfd8b
Merge pull request #130 from lioncash/naming
...
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-30 20:10:54 -08:00
Phillip Stephens
004d8bab22
Merge pull request #129 from lioncash/emplace
...
CGuiTextSupport: Make use of emplace_back() in AddText()
2020-01-30 20:10:41 -08:00
Lioncash
1aa24bd287
CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
...
Game code actually uses a constant of 4.0f as the lower bound for speed, not
0.015625f.
2020-01-30 22:20:49 -05:00
Lioncash
29ca2b6062
CPlayer: Add missing element to skDashStrafeDistances
...
This was previously missing the initial element within the array,
causing all the elements in the table to be shifted to the left by one.
This corrects that.
2020-01-29 03:51:50 -05:00
Lioncash
264c897bb5
CPlayer: Fix function call mismatch within SidewaysDashAllowed()
...
This function actually calls GetPressInput() here, not
GetDigitalInput().
2020-01-29 03:18:36 -05:00
Lioncash
03f2ebc768
CTextParser: Resolve double->float truncation within ParseTag()
...
This should be prepended with the f suffix to prevent double to float
implicit truncation.
2020-01-29 02:26:50 -05:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
...
This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
edf5511af4
CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
...
Same behavior, less code.
2020-01-29 01:50:31 -05:00
Lioncash
88cecd80ec
CAutoMapper: In-class initialize SAutoMapperRenderState member variables
...
Simplifies the parameterized constructor a little bit and provides a
consistent initial state for the default constructor.
2020-01-28 13:29:59 -05:00
Lioncash
50fbd2ad42
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-28 13:26:48 -05:00
Lioncash
7f20cd0883
CGuiTextSupport: Make use of emplace_back() in AddText()
...
Same behavior, less code.
2020-01-28 00:22:19 -05:00
Lioncash
3d5ed90d1a
CWeaponMode: Make constexpr capable
...
Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
Phillip Stephens
516ea136f4
Merge pr-127
2020-01-20 20:05:21 -08:00
Phillip Stephens
8d90edd55f
Initial CChozoGhost imp
2020-01-20 20:00:40 -08:00
Lioncash
b847930a85
CCameraManager: Collapse loop into std::find_if in RemoveCameraShaker
...
We can collapse the loop into a find_if call here, since it only does a
look up and nothing more.
2020-01-20 12:57:23 -05:00
Lioncash
b3fcbf9a89
CCameraManager: Resolve signed/unsigned mismatch in RemoveCameraShaker
...
An unsigned value is passed into RemoveCameraShaker at its only usage
spot. This also resolves unsigned/signed comparisons within the function
itself.
2020-01-20 12:51:52 -05:00
Luke Street
72e068419f
Merge branch 'pr-126'
2020-01-17 19:57:50 -05:00
Luke Street
a66a965437
Merge branch 'pr-125'
2020-01-17 19:57:48 -05:00
Lioncash
9ce652bfd6
CNewIntroBoss: Correct base class call to DoUserAnimEvent()
...
This function actually calls CPatterned's implementation of
DoUserAnimEvent(), not CActor's.
2020-01-15 15:32:18 -05:00
Lioncash
ab2ad38220
CPatterned: Mark CMaterialList instance in CollidedWith as constexpr
...
This isn't ever modified, so we can mark it constexpr to eliminate
potential runtime initializers.
2020-01-15 14:48:21 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
677687f228
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde
2020-01-05 20:25:21 -08:00
Phillip Stephens
841996a872
More work on CThardus
2020-01-05 20:24:54 -08:00
Luke Street
67d0fa55df
Fix shriekbat damage
2020-01-02 19:54:59 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
21159e604e
More CThardus
2019-12-14 15:50:29 -08:00
Phillip Stephens
8689d599c5
GCC Fixes
2019-12-14 01:14:58 -08:00
Phillip Stephens
70747e23d5
Fix font rendering and world teleporter in MPT and PAL
2019-12-11 10:55:19 -08:00
Phillip Stephens
b507799478
Add texture info lookup
2019-12-11 00:37:30 -08:00
Phillip Stephens
1a13f7e4ee
Update submodules, initial CTextureCache
2019-12-10 20:51:33 -08:00
Phillip Stephens
4e5921c952
Update submodules
2019-12-10 20:51:23 -08:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus
2019-11-24 07:32:45 -08:00
Phillip Stephens
655dc01a06
Add support for override paks
2019-11-21 07:37:08 -08:00
Phillip Stephens
b23575f2aa
Stop GCC's whining
2019-11-19 15:15:45 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
4762c7b832
Finish Ridley's AI function implementations
2019-11-14 08:39:20 -08:00
Phillip Stephens
e059f224d4
Fix behavior translation, still needs work
2019-11-13 10:44:43 -08:00
Phillip Stephens
8881376195
Some ridley fixes
2019-11-13 09:58:49 -08:00
Phillip Stephens
a1c7692d36
More CRidley imps
2019-11-12 12:25:21 -08:00
Phillip Stephens
3b101267f8
Merge pull request #88 from lioncash/radar
...
Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash
940ab1f662
World/CFluidPlaneGPU: Name variable to be more meaningful in RenderStripWithRipples()
2019-11-09 20:22:16 -05:00
Lioncash
136a229a1a
Graphics/Shaders: Use std::array where applicable
...
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
417506572c
Graphics/Shaders/CCameraBlurFilter: Move Vert definition into cpp file
...
This is private and not used anywhere in the exposed interface, so this
can be moved into the cpp file to make it an implementation detail and
allow moving a zeus header into the cpp file.
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
...
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Phillip Stephens
21ed1b6660
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde
2019-11-09 15:49:09 -08:00
Phillip Stephens
6c1f682e0f
Initial CRidley implementation
2019-11-09 15:48:46 -08:00
Lioncash
0546553f2d
IOStreams: Replace CZipSupport with lambda functions
...
We can safely replace the class with direct lambda functions, given they
don't need to capture any state.
2019-11-09 02:57:39 -05:00
Lioncash
9a728a38d6
IOStreams: Use 1U when shifting bitmasks
...
Otherwise this is technically shifting a signed value, which can lead to
warnings. While we're at it, we can use UINT32_MAX instead of
0xFFFFFFFF to mean the same thing.
2019-11-08 19:05:45 -05:00
Lioncash
95a0b0e559
IOStreams: Remove reinterpret_casts where applicable
...
We can simply make use of writeBytes() where applicable, which does it
for us, which makes the code a slight bit less verbose.
2019-11-08 18:55:13 -05:00
Lioncash
3894c0539e
IOStreams: Use fmt where applicable
...
Eliminates the use of printf and instead uses fmt so types can
automatically be formatted without the use of casts.
While we're at it, we can resolve a sign-conversion warning in
PrintBinary().
2019-11-08 18:51:07 -05:00
Lioncash
cf8fe1861f
IOStreams: Normalize cpp file inclusions
2019-11-08 18:45:31 -05:00
Phillip Stephens
f2c207b85e
Fix regression
2019-11-06 10:12:20 -08:00
Phillip Stephens
297513c8d4
Fix Impact Crater causing an infinite loop for simply not having a skybox
2019-11-06 09:33:45 -08:00
Phillip Stephens
77b61b0e68
Fix saves sending you to incorrect rooms, fix triggers
2019-11-05 09:18:14 -08:00
Phillip Stephens
1a5179feb2
Fix CSpacePirate activating too early
2019-11-05 02:22:14 -08:00
Phillip Stephens
b87f94802d
Merge pull request #120 from lioncash/collision
...
CCollisionResponseData: Minor changes
2019-10-30 01:13:40 -07:00
Phillip Stephens
ec7f6804cb
Merge pull request #119 from lioncash/constexpr
...
CollisionPrimitive: Make collision primitive types constexpr capable
2019-10-30 01:13:31 -07:00
Lioncash
fff7b90c85
CCollisionResponseData: In-class initialize primitives
...
Avoids needing to give them their own entry within the constructor
initializer list.
2019-10-29 19:43:23 -04:00
Lioncash
156c0e8cd0
CCollisionResponseData: Name parameters in function declarations
...
Allows IDEs and other introspection tools to be more useful when
indicating parameters in function calls.
2019-10-29 19:41:53 -04:00
Lioncash
9c391f90e3
CCollisionResponseData: Join vector initializations into constructor initializer list
...
Generally provides marginally better code generation.
We can also fill x10_sfx with the invalid SFX constant at the same time
instead of performing a resize and then filling it again.
2019-10-29 19:41:53 -04:00
Lioncash
3d67088697
CCollisionResponseData: Make use of std::array where applicable
...
Allows us to replace some heap allocating file-scope std::vector
instances with constexpr std::arrays, eliminating quite a few static
constructors.
2019-10-29 19:41:48 -04:00
Lioncash
c1beec5bb0
CCollisionResponseData: Organize cpp inclusions
...
Organizes them alphabetically to make for better human reading.
2019-10-29 19:27:21 -04:00
Lioncash
d7dd256d38
CollisionPrimitive: Make use of constexpr types where applicable
...
We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Lioncash
5c7bb9e7d7
CollisionPrimitive: Make collisition primitive types and comparisons constexpr capable
...
Allows them to be used within constexpr contexts.
2019-10-29 18:36:21 -04:00
Phillip Stephens
e5c8592d5a
Merge pull request #118 from lioncash/seg
...
CSegId: Minor changes
2019-10-26 19:51:08 -07:00
Lioncash
660d092cad
CSegId: Add member functions for querying validity
...
Allows querying validity of segment IDs without hardcoding the magic
value that signifies an invalid ID.
2019-10-26 22:43:11 -04:00
Phillip Stephens
118fb22ce0
Merge pull request #117 from lioncash/layout
...
CCharLayoutInfo: Minor changes
2019-10-26 18:37:59 -07:00
Lioncash
30af6f0bfb
CSegId: Make constexpr capable
...
Allows the class to be used within constexpr contexts, given it's such a
small class.
2019-10-26 21:36:30 -04:00
Lioncash
69831b4a13
CCharLayoutInfo: Make constructors explicit
...
Makes constructions of the types visibly explicit, given they aren't
conversion constructors.
2019-10-26 21:27:03 -04:00
Lioncash
bb9da96870
CCharLayoutInfo: Invert conditional within GetFromParentUnrotated()
...
Inverts the conditional to be in terms of the true case, making it a
little nicer to read.
2019-10-26 21:24:10 -04:00
Lioncash
9193f4c4d7
CCharLayoutInfo: Make use of const where applicable
...
Makes trivial variables const to make it explicit that they aren't
modified.
2019-10-26 21:21:57 -04:00
Lioncash
293d19cf13
CCharLayoutInfo: std::move std::string instance in CCharLayoutInfo constructor
...
Avoids performing a copy (and by extension also avoids redundant
allocations).
2019-10-26 21:19:57 -04:00
Lioncash
e7b0470f55
CCharLayoutInfo: Use heterogenous lookup with std::map
...
Allows using std::string_view with std::map without the need to
construct a completely new std::string instance. Making the lookups via
GetSegIdFromString() completely non-allocating.
Notably, this also allows it to properly function with
non-null-terminated string_view instances.
2019-10-26 21:17:49 -04:00
Phillip Stephens
0042e44521
Merge pull request #116 from lioncash/name
...
CParticleGenInfo: Use slightly more full names for parameters where applicable
2019-10-26 17:51:57 -07:00
Phillip Stephens
83c0ad1e72
Merge pull request #114 from lioncash/model
...
CModel: Implement CModelFlags' operator!= in terms of operator==
2019-10-26 17:51:40 -07:00
Phillip Stephens
5865552d7f
Merge pull request #113 from lioncash/artifact
...
CArtifactDoll: Minor changes
2019-10-26 17:51:30 -07:00
Lioncash
bbdfe3d962
CParticleGenInfo: Provide slightly more full names for parameters where applicable
...
Makes Intellisense and any function highlighting systems a little more
informative.
2019-10-26 20:37:35 -04:00
Lioncash
a82dd4f11f
CParticleGenInfo: Name bool parameter for SetParticleEmission
...
Allows the parameter name to be visible in code completion and
highlighting.
2019-10-26 20:32:44 -04:00
Lioncash
8f28786048
CModel: Implement CModelFlags' operator!= in terms of operator==
...
Same behavior, less code.
2019-10-26 14:58:38 -04:00
Lioncash
c4ad797953
CArtifactDoll: Collapse loop into std::all_of
...
Same thing, but directly stores to a variable.
2019-10-26 14:57:21 -04:00
Lioncash
7a8edc8d5e
CArtifactDoll: Make use of std::array where applicable
2019-10-26 14:57:21 -04:00
Lioncash
26b24d604a
CArtifactDoll: Make use of an anonymous namespace
...
Provides a unified section to place internally linked data.
2019-10-26 14:57:21 -04:00
Lioncash
bea9c5bb74
CArtifactDoll: Organize cpp includes
2019-10-26 14:57:17 -04:00
Phillip Stephens
5efd827e99
Merge pull request #115 from lioncash/const
...
CAnimData: Remove usage of const_cast within Touch()
2019-10-24 22:47:14 -07:00
Phillip Stephens
246e233dce
Cleanup CPathFindArea
2019-10-24 22:44:37 -07:00
Lioncash
eae1a1d06d
CAnimData: Remove usage of const_cast within Touch()
...
We can just call the function normally without the need for a
const_cast.
2019-10-23 20:44:19 -04:00
Phillip Stephens
18382e5bb6
Merge pull request #112 from lioncash/emplace
...
rstl: Return reference to emplaced element in emplace_back()
2019-10-20 18:33:06 -07:00
Lioncash
18f64dac8d
rstl: Amend unrelated clang-format discrepancies
...
Avoids others being hit by these if any changes in the header ever need
to be made in the future.
2019-10-19 02:06:33 -04:00
Lioncash
15e856404d
rstl: Return reference to emplaced element in emplace_back()
...
Follows the behavior of the C++17 variant of emplace_back, which returns
a reference to the emplaced element.
This allows eliminating cases like:
container.emplace_back(some, things, arguments);
container.back().blah();
... // subsequent modifications to the element
given we can just retrieve the reference from the emplace_back call.
2019-10-19 02:05:09 -04:00
Lioncash
26a9ceab60
CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
...
We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash
271ee6d8c3
CGunWeapon: Make use of algorithms where applicable
...
We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00
Lioncash
c228baf5f7
CGunWeapon: Make use of std::array where applicable
...
Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash
c36e6a85b9
CGunWeapon: Organize cpp includes
...
Makes the source file consistent with the header.
2019-10-19 00:03:38 -04:00
Phillip Stephens
6a3eba0091
Merge pull request #103 from lioncash/unique
...
CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Phillip Stephens
c63ee167da
Merge pull request #110 from lioncash/override
...
MkCastTo: Use override where applicable
2019-10-18 01:00:31 -07:00
Lioncash
853df176ed
MkCastTo: Use override where applicable
...
Generates the derived classes with the override specifier to prevent
warnings.
2019-10-17 22:15:25 -04:00
Lioncash
3a0daa3ab9
CLogBookScreen: Use forward declarations where applicable
...
Allows for avoiding the over exposing of types through the header when
included in other translation units or headers.
2019-10-15 10:25:43 -04:00
Lioncash
5b8f3f6693
CLogBookScreen: Organize cpp includes
...
Tidies them up to be consistent with its header.
2019-10-15 10:13:30 -04:00
Lioncash
4db0e49851
CLogBookScreen: Invert conditional within UpdateBodyText()
...
Allows unindenting the contained code by one level.
2019-10-15 10:05:53 -04:00
Lioncash
b93f7a4ceb
CLogBookScreen: Use std::u16string's append() member instead of operator+
...
Appends to the existing buffer instead of constructing a superfluous
temporary.
2019-10-15 10:03:54 -04:00
Lioncash
d64824d3e5
CLogBookScreen: Make use of std::any_of within IsScanCategoryReady()
...
Same thing but collapses into a single return.
2019-10-15 10:00:15 -04:00
Lioncash
251a2a7723
CLogBookScreen: Make use of structured bindings where applicable
...
Allows decomposing long pair names into their constituent elements
2019-10-15 09:57:24 -04:00
Lioncash
f21ee0786a
CLogBookScreen: Make signed/unsigned/FP conversions explicit
...
Silences warnings relating to signed/unsigned comparisons and
conversions to floating-point types.
2019-10-15 09:36:10 -04:00
Lioncash
3951a07bfa
CLogBookScreen: Dehardcode constants where applicable
...
We can just query the containers for the iteration value
2019-10-15 09:16:13 -04:00
Lioncash
4b78d51a85
CLogBookScreen: Use emplace_back where applicable
...
Allows simplifying code and constructing elements in place instead of
copying them (which is what would occur with the defautl move
constructor).
2019-10-15 07:22:01 -04:00
Phillip Stephens
76f90569ca
Merge pull request #108 from lioncash/case
...
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
2019-10-13 13:12:20 -07:00
Lioncash
040c724a8a
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
...
Same behavior as the game executable, but without the code duplication.
2019-10-12 13:57:01 -04:00
Phillip Stephens
668f8da97d
Merge pull request #106 from lioncash/find
...
CCollisionPrimitive: Simplify the InitAdd* member functions
2019-10-12 07:29:13 -07:00
Phillip Stephens
6996ebfbec
Merge pull request #105 from lioncash/collision
...
CCollisionPrimitive: Minor cleanup
2019-10-12 07:29:04 -07:00
Phillip Stephens
aa956fff55
Merge pull request #104 from lioncash/cuv
...
CUVElement: Provide initial value for cv in GetValueUV()
2019-10-12 07:28:54 -07:00
Lioncash
21c1ed2940
CBallCamera: Use bool instead of float for holding boolean value
...
Using a float is very suspect and also more expensive in terms of
code-gen to access and modify the variable.
2019-10-12 02:25:24 -04:00
Lioncash
5f4aba60e1
CCollisionPrimitive: Simplify the InitAdd* member functions
...
We can extract the duplicated behavior out into its own member function
and then reuse it in order to deduplicate repeated behavior.
This allows simplifying the member functions in a manner that allows
declaring most of the variables const. The lack of mutable behavior
within these functions makes it much nicer to read.
2019-10-12 00:27:18 -04:00
Lioncash
d2a44dbc0b
CollidableAABox: Default destructor
...
Same behavior, but remains consistent with the rest of the codebase.
2019-10-11 22:53:01 -04:00
Lioncash
da4a33f01a
CCollisionPrimitive: Default virtual destructor
...
Same behavior, but more consistent with the existing interface, given
a constructor is defaulted.
2019-10-11 22:39:58 -04:00
Lioncash
9cbe8ba885
CCollisionPrimitive: Use using for type aliases where applicable
...
Same behavior, better readability.
2019-10-11 22:36:57 -04:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
...
The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
...
While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
...
Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
...
Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Phillip Stephens
5f0f3ea45c
More tweak CVars
2019-10-05 07:07:13 -07:00
Lioncash
ff940612bc
CIntElement: Make use of std::clamp within CIEClamp's overrides
...
Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash
3407a59ad7
CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
...
We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash
af0c2c41e3
CIntElement: Organize cpp includes
2019-10-04 19:38:31 -04:00
Lioncash
83873b580e
CIntElement: Join variable declarations with assignments where applicable
2019-10-04 19:38:26 -04:00
Lioncash
d4b9124b9f
rstl: Allow move constructors and assignment operators to be conditionally noexcept
...
Makes the constructors and assignment operators for reserved_vector
noexcept, allowing them to play nicely with standard facilities and
avoid needing to copy construct where avoidable.
2019-10-04 01:28:27 -04:00
Lioncash
b2d9283b3c
rstl: Provide full set of type aliases in reserved_vector
...
Allows for better integration with standard library facilities and
templates, now that types can be queried.
2019-10-04 00:43:47 -04:00
Lioncash
00a4df5aa6
rstl: Make use of variable templates where applicable
...
While we're at it, we can use if constexpr on some conditional checks.
2019-10-04 00:20:31 -04:00
Lioncash
cbcba6f184
rstl: Organize headers
...
We can also make includes a little nicer for the compiler by only
including logvisor headers when performing debug builds.
2019-10-04 00:08:46 -04:00
Phillip Stephens
b9b9eddd1e
Merge pull request #99 from lioncash/typo
...
CElementGen: Correct FourCC in SetTranslation()
2019-10-03 07:01:31 -07:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
...
The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
67cd0d44c6
CAtomicBeta: Make skBombLocators an internal array
...
Like with CAtomicAlpha, we can also fully hide this array from external
view by making it internally linked.
2019-10-03 01:34:45 -04:00
Lioncash
abe8b9510b
CAtomicBeta: Organize cpp includes
2019-10-03 01:30:04 -04:00
Lioncash
e0e38b569e
CAtomicAlpha: Remove .data() call in SBomb constructor
...
We can just use the std::string_view constructor for std::string, which
eliminates an unnecessary strlen call.
2019-10-03 01:26:50 -04:00
Lioncash
18eb2b73b1
CAtomicAlpha: Use emplace_back where applicable
...
Simplifies the construction of the SBomb instances, while also
constructing in place.
2019-10-03 01:26:50 -04:00
Lioncash
c882003d37
CAtomicAlpha: Make skBombLocators an internal array
...
This is only used within the cpp file, so we can relocate its definition
there to make it fully internally-linked.
2019-10-03 01:26:50 -04:00