Luke Street
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48d22ddab4
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Remove Editor & specter
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2021-05-24 01:07:22 -04:00 |
Phillip Stephens
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8f493f17f1
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Minor fixes, use CUnitVector in CCollionInfo
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2021-05-23 13:10:57 -07:00 |
Phillip Stephens
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d44a997a3a
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Revert test changes
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2021-05-16 12:23:13 -07:00 |
Phillip Stephens
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128015baa6
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Code cleanup
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2021-05-16 12:11:45 -07:00 |
Phillip Stephens
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61464651cd
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CDamageVulnerability fixes
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2021-05-08 20:14:38 -07:00 |
Phillip Stephens
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f1b0c4b735
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
Phillip Stephens
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54691cf035
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Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
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2021-04-19 21:52:14 -07:00 |
Phillip Stephens
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83fc649023
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Fix CScriptActorRotate
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2021-04-18 20:11:18 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Phillip Stephens
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cefe6bb232
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Remove old test code
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2021-04-02 16:46:16 -07:00 |
Luke Street
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c3c88a434f
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CScriptBallTrigger: Fix force calculation
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2021-04-02 07:56:24 -04:00 |
Henrique Gemignani Passos Lima
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bad8b35ae6
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Fix typo in CPlayerState::ReInitializePowerUp
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2021-03-16 01:33:17 +02:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Phillip Stephens
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0781307c49
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Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
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2021-01-16 19:33:03 -08:00 |
Phillip Stephens
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cede47be4d
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Add debugging tool CVars
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2021-01-10 18:44:42 -08:00 |
SirMangler
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0e093baf67
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Removed constexpr from lambdas to fix compiler error
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2021-01-03 19:20:48 +00:00 |
PhazonJim
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f86e570ef4
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fix for build error in Xcode relating to non-reference types in a for loop
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2020-12-21 02:09:54 -05:00 |
Luke Street
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dcdfd58715
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CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
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2020-12-18 06:28:20 -05:00 |
Luke Street
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1e0bdce5a3
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CScriptActor: Set noZTest flags appropriately
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2020-12-18 06:06:31 -05:00 |
Phillip Stephens
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3f49b06070
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Merge branch 'prime-exo'
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2020-12-15 14:52:47 -08:00 |
Phillip Stephens
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1e8aa2581e
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Minor CPhysicsActor fixes
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2020-12-13 14:57:21 -08:00 |
Phillip Stephens
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b59bf39924
|
I feex
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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abbacad46b
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More state implementations
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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0903b478f6
|
More MetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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543a24ea9e
|
Initial CMetroidPrimeEssence behavior
|
2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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130c60ccc8
|
Initial CMetroidPrimeExo imps
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2020-12-13 10:55:50 -08:00 |
Phillip Stephens
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28561081d7
|
Add light visualization (requires custom models)
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2020-12-12 23:39:55 -08:00 |
Phillip Stephens
|
39e9ff5593
|
Cleanup CPatterned
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2020-11-06 22:06:17 -08:00 |
Phillip Stephens
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fdd41d87c4
|
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
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2020-10-24 16:00:39 -07:00 |
Phillip Stephens
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b963ce1e85
|
Attempt 4 to fix ScriptLayerController for Tom
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2020-10-21 15:55:45 -07:00 |
Phillip Stephens
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528c96b2c0
|
I am teh dumb, fix CGameArea
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2020-10-20 15:26:08 -07:00 |
Phillip Stephens
|
9ac44921a6
|
Correct return type
|
2020-10-20 03:04:17 -07:00 |
Phillip Stephens
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a8d8eb0dde
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Fix IGetAreaId and rename GetAreaId to GetAreaIndex
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2020-10-20 03:03:11 -07:00 |
Phillip Stephens
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01d94367dc
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Add ability to disable AI
|
2020-10-02 23:28:05 -07:00 |
Luke Street
|
ad6cabed7b
|
DataSpec: Fix MREA mesh visor flags when cooking
|
2020-09-27 15:43:51 -04:00 |
Phillip Stephens
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5bfdb4312f
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Fix incorrect zMomentum usage in CScriptActor
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2020-09-23 17:38:47 -07:00 |
Luke Street
|
9ca0d2afb0
|
CScriptMazeNode: Remove unused <ranges> include
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2020-09-21 21:11:06 -04:00 |
Luke Street
|
1fd481a020
|
CScriptMazeNode: Remove debug logvisor instance
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2020-09-21 20:58:01 -04:00 |
Luke Street
|
dbbb3cdc4e
|
CScriptMazeNode: Always free CMazeState
|
2020-09-21 20:56:44 -04:00 |
Luke Street
|
a35bfc49b5
|
CScriptMazeNode: Fix reversed enter/target & add debug rendering
|
2020-09-21 20:42:54 -04:00 |
Luke Street
|
df2d191be8
|
CScriptMazeNode: Renaming & more cleanup
|
2020-09-21 18:38:11 -04:00 |
Luke Street
|
c23a047a93
|
CScriptMazeNode: Signed fixes & cleanup
|
2020-09-20 16:36:24 -04:00 |
Luke Street
|
eb124a9470
|
CScriptMazeNode: Working implementation
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2020-09-20 03:25:56 -04:00 |
Luke Street
|
2cca2b8513
|
CScriptMazeNode: Finish initial implementation
|
2020-09-20 01:47:12 -04:00 |
Luke Street
|
a533ee3538
|
CScriptMazeNode: Initial implementation of sub_802899c8
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2020-09-19 16:32:23 -04:00 |
Luke Street
|
cf68c7dd9d
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CScriptMazeNode: Finish initial implementation of Reset
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2020-09-19 15:52:15 -04:00 |
Luke Street
|
47f456e4e7
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CScriptMazeNode: Start implementing AcceptScriptMsg
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2020-09-19 14:52:43 -04:00 |