Jack Andersen
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1f7e8e1033
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
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ecff2b7f8d
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Implement WorldTeleporter and SpiderBallWaypoint
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2017-08-08 15:12:14 -07:00 |
Jack Andersen
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4b048a0dff
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Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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ce723d5505
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Frontface culling support boo sync
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2017-03-10 10:52:53 -10:00 |
Jack Andersen
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87a22b73fa
|
DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
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5c884fec0c
|
Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
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a13c702d1f
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Update submodules
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2017-02-14 20:50:15 -10:00 |
Jack Andersen
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4e01787e09
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More efficient cooked resource loading, AQS audio fixes
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2017-02-14 20:02:30 -10:00 |
Jack Andersen
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fbbd24f96e
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Make vector constants class-scope
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2017-02-11 17:51:59 -10:00 |
Jack Andersen
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a7cab596e6
|
Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
Jack Andersen
|
83176b41a9
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
Jack Andersen
|
d5c7efce58
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
Jack Andersen
|
7a60151d3e
|
Char16 refactor and GuiSys bug fixes
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2017-01-23 21:41:33 -10:00 |
Phillip Stephens
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af1e22a62d
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Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
Phillip Stephens
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d733dce1cf
|
CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Jack Andersen
|
545fccc4cc
|
Work on memory card sys; CMake fixes
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2016-10-08 21:45:04 -10:00 |
Jack Andersen
|
b9baa84b1d
|
AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
Jack Andersen
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cfb16f34f1
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Self-rebuilding resource cache; init performance improvements
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2016-09-17 11:33:32 -10:00 |
Jack Andersen
|
1d8dfa3205
|
CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
Jack Andersen
|
7d2370efe0
|
CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
|
a81f35f3e4
|
ANIM fixes
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2016-09-09 19:39:47 -10:00 |
Jack Andersen
|
c29013ba89
|
more efficient shaft model init
|
2016-09-02 20:11:31 -10:00 |
Jack Andersen
|
ce3014b313
|
Refactored widescreen filter to set renderer viewport as well
|
2016-09-02 13:37:02 -10:00 |
Jack Andersen
|
4fdf84d6b8
|
CWorldTransManager lights and background
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2016-09-02 12:16:34 -10:00 |
Jack Andersen
|
0d08d4a40e
|
CToken usage fixes in CWorldTransManager; better model instances
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2016-09-02 11:39:46 -10:00 |
Jack Andersen
|
302d897e10
|
Various CWorldTransManager bug fixes
|
2016-09-02 07:50:03 -10:00 |
Jack Andersen
|
129767134e
|
Various bug fixes
|
2016-08-31 13:08:09 -10:00 |
Jack Andersen
|
670eb998d4
|
Work on character animation
|
2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
3765aa7aa2
|
CActorLights imps; work on CAnimData
|
2016-08-20 14:04:50 -10:00 |
Jack Andersen
|
25d808e2b9
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
d234bffe2a
|
TMultiBlendShader and quad filters
|
2016-08-16 15:58:53 -10:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
|
2016-08-16 12:49:19 -10:00 |
Jack Andersen
|
0dacc2233c
|
Work on CWorldTransManager
|
2016-08-15 10:58:07 -10:00 |
Jack Andersen
|
7afdc556fd
|
Adjust runtime directory layout
|
2016-04-16 13:48:29 -10:00 |